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Old 09-22-10, 03:48 PM   #1
microlime
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Default Critical hits

Is there a way to turn off the ability to deal critical hits when using auto targeting w/o turning on manual targeting cuz Im not skilled enough to use it yet?

Having a small/coastal merch split in half instantly every time I send 1 eel feels kinda cheap


thanks
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Old 09-22-10, 03:51 PM   #2
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No, I don't think so but for Realims sake it's a good thing.
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Old 09-22-10, 04:44 PM   #3
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I presume your playing stock?

If I were you I'd maybe bite the bullet and attempt manual targetting from 500 metres or so, gradually increasing the distance....that way you will dispense with the vast majority of critical hits.
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Old 09-22-10, 08:11 PM   #4
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I know that since I've been using GWX the ships(of all types) tend to take much longer to sink than they do in the stock game. This seems to be the case regardless of manual/auto TDC.
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Old 09-22-10, 08:14 PM   #5
frau kaleun
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Quote:
Originally Posted by Kapt Z View Post
I know that since I've been using GWX the ships(of all types) tend to take much longer to sink than they do in the stock game. This seems to be the case regardless of manual/auto TDC.
Yeah, my experience too. With GWX I get more "critical" hits - or at least cause more obvious and immediate damage - by unlocking the auto-target and moving it to what I hope will be a "sweet spot" than by letting it sit right dead center of the target. I barely played stock before installing GWX, though. Was locking the auto-target that way more likely to be a quick one-shot kill with the stock damage models?
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Old 09-22-10, 08:57 PM   #6
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Default GWX 2

I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).

Stock works fine though no CTD only a bit of stutering and managable load times(5-7min load times)

Does this seem like a good compromise?

also on the note of Grey Wolves: I really liked GWX 3 so what differences should I expect in the other versions? eg: i liked GWX 3s array of ships the most and the AI that would hound you for what seemed liked hours
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Old 09-22-10, 09:22 PM   #7
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In the stock game all ships have "hit points". Every ship, on taking its final hit point, will break in two and explode in a spectacular and very unrealistic fashion.

GWX3 changes it to a flooding system, so they sink in a more realistic manner.

Exactly what are your specs?
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Old 09-27-10, 11:36 PM   #8
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Default Just to get back to the OP for a moment...

Quote:
Originally Posted by microlime View Post
I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).

Stock works fine though no CTD ...
You should try the NYGM super-mod http://www.subsim.com/radioroom/showthread.php?t=139231 It's a vast improvement over stock, and a lot lighter on your computer than GWX.

It has an entirely different sinking model from stock (100% flooding)- so you'll very rarely see a ship split in half. Read the manual for details, and also note the optional mods that come with it (in particular restoring standard map contacts - by default they are semi-hidden in NYGM - probably a bit too challenging if you're just starting to learn the game).

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Originally Posted by desirableroasted View Post
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
That's good advice. If you unlock your target and set your sights just ahead of her, you can fire torpedos at different parts of the ship as they cross the wire - just as long as the green triangle is showing. Just remember to open the torpedo doors first.
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Old 09-28-10, 05:27 AM   #9
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Quote:
Originally Posted by Capt. Morgan View Post
That's good advice. If you unlock your target and set your sights just ahead of her, you can fire torpedos at different parts of the ship as they cross the wire - just as long as the green triangle is showing. Just remember to open the torpedo doors first.
Unless you're shooting at DD firing at the target lock spot on any ship will rarely if ever sink her with 1 shot (unless its magnetic).
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Old 09-23-10, 07:25 AM   #10
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Quote:
Originally Posted by frau kaleun View Post
Was locking the auto-target that way more likely to be a quick one-shot kill with the stock damage models?
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
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Old 09-23-10, 08:00 AM   #11
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To not get the 'critical' hits, do what I do and forget to open the tubes before firing... Guarantee you'll never hit a critical spot again!
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Old 09-23-10, 08:18 AM   #12
frau kaleun
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Quote:
Originally Posted by desirableroasted View Post
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
Lately I've been aiming for just below the funnel - seems to be working out pretty well in GWX.

Quote:
Originally Posted by Herr-Berbunch View Post
To not get the 'critical' hits, do what I do and forget to open the tubes before firing... Guarantee you'll never hit a critical spot again!


Been there, done that!
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Old 09-23-10, 09:04 AM   #13
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Quote:
Originally Posted by Herr-Berbunch View Post
To not get the 'critical' hits, do what I do and forget to open the tubes before firing... Guarantee you'll never hit a critical spot again!
Or fire a tube on the wrong end of the ship
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