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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2010
Posts: 17
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Is there a way to turn off the ability to deal critical hits when using auto targeting w/o turning on manual targeting cuz Im not skilled enough to use it yet?
Having a small/coastal merch split in half instantly every time I send 1 eel feels kinda cheap thanks |
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#2 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
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No, I don't think so but for Realims sake it's a good thing.
Wait till later war when all you got in your patrol was an trawler ![]() |
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#3 |
Chief of the Boat
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I presume your playing stock?
If I were you I'd maybe bite the bullet and attempt manual targetting from 500 metres or so, gradually increasing the distance....that way you will dispense with the vast majority of critical hits. |
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#4 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
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I know that since I've been using GWX the ships(of all types) tend to take much longer to sink than they do in the stock game. This seems to be the case regardless of manual/auto TDC.
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#5 |
Rear Admiral
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Yeah, my experience too. With GWX I get more "critical" hits - or at least cause more obvious and immediate damage - by unlocking the auto-target and moving it to what I hope will be a "sweet spot" than by letting it sit right dead center of the target. I barely played stock before installing GWX, though. Was locking the auto-target that way more likely to be a quick one-shot kill with the stock damage models?
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#6 |
Watch
![]() Join Date: Jan 2010
Posts: 17
Downloads: 35
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I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).
Stock works fine though no CTD only a bit of stutering and managable load times(5-7min load times) Does this seem like a good compromise? also on the note of Grey Wolves: I really liked GWX 3 so what differences should I expect in the other versions? eg: i liked GWX 3s array of ships the most and the AI that would hound you for what seemed liked hours |
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#7 |
Eternal Patrol
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In the stock game all ships have "hit points". Every ship, on taking its final hit point, will break in two and explode in a spectacular and very unrealistic fashion.
GWX3 changes it to a flooding system, so they sink in a more realistic manner. Exactly what are your specs?
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#8 | ||
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
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It has an entirely different sinking model from stock (100% flooding)- so you'll very rarely see a ship split in half. Read the manual for details, and also note the optional mods that come with it (in particular restoring standard map contacts - by default they are semi-hidden in NYGM - probably a bit too challenging if you're just starting to learn the game). Quote:
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#9 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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Unless you're shooting at DD firing at the target lock spot on any ship will rarely if ever sink her with 1 shot (unless its magnetic).
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#10 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#11 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
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To not get the 'critical' hits, do what I do and forget to open the tubes before firing...
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#12 | ||
Rear Admiral
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![]() Been there, done that! |
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#13 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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