![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'm in the middle of a long patrol, and already considering the next skill to give one of my officers. Upon my return to Lorient, I would like to give an officer the Radioman qualification. So my question would be, "Is there any benefit to giving your officer the radioman skill?" I have two petty officers with the skill and it's great, but will an officer placed in the command room with this qualification produce any benefit to the men in the radio/sonar room?
Sorry if this has been stated elsewhere, but my search didn't come up with an answer. ![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]()
Somewhere in the mods section I've heard people mention an improved qualification mod that improves them, I'd look around there to start with. Not sure how/what it does, its on my list of things to look for today, I too have wondered about such things - like the helmsman qualification. Way things stand any officer can navigate the boat (something that wasn't true, besides the captain most officers wouldn't know how to navigate unless they were learning for themselves so they could get their own boat) and having the qualification doesn't seem to have any positive effects.
|
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
I don't know, as I've never tried it, but I think the two are tied together. The question I have is why would you want to? I give Torpedo and Machinist skills, so they can be of some benefit where I think it counts. I'd rather have at least two POs with Radio skills.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
I do not think so since the compartments are separate. I would give them the repair skill instead. You can never have too many guys with the repair skill.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#5 |
SUBSIM Newsman
|
I agree with HW3,
Some rooms available are not officers of the radio service,but the repair is very important.
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
|
![]()
I always give radioman skill to both sonar/radio operator, not sure it makes a difference, but I like to think it does.
__________________
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
I think it does so I do the same papa_smurf.
![]()
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#8 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
|
![]()
Does it make a difference? I've never really noticed anything different from full efficiency with 2 trained petty officers to barely quarter trained with 2 seamen. Other than that the radioman picks better songs for the gramophone...
__________________
![]() |
![]() |
![]() |
![]() |
#9 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#10 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Thanks all. I'll test it out just to be sure, but I'll consider an alternative skill for the my final choice. (All other officers have three skills now.) |
|
![]() |
![]() |
|
|