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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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No holes from torps?
Hi Mates,
I'm using DW great mods, but 1 thing I noticed was that now when 4 torps hit a ship, there are no holes under the hull as before. Update; I hit with 4 torps wit spread...got 2 holes - new load Anyone else have this issue?
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 09-11-10 at 09:16 PM. |
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#2 |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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Yes I have same thing and also if you use external camera and view back of some ships then sometimes props just drop off even if you hit front of ship with torps and as torps hit and still no hole. big explosion though. Dont know which mod is causing it.
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#3 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Yes, I have recently noticed this also. I was wondering if it was the FX_Update mod from DW as I think that was the last one I've added when I started to notice this but haven't tested to see. Just guessing at this point.
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#4 |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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I just did test with no mods on funnel smoke mission and hit near front of carrier and no hole and big fire on deck and explosion and all 3 props drop off and vanish and speed goes from 17-2 knots instantly, then tried other missions and other ships and torps made holes as normal.
Could be reaction off carrier ships or funnel mission that is somehow the problem. |
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#5 |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
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i know it too and i think it is a stock problem.
big Ships (Troop Transporters,Carriers,and Battleships) have no visual Torpedo Damage. |
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#6 |
Stowaway
Posts: n/a
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Some Units are missing the GrannyDamageDecals Controller.
It's in the .sim file if it's there at all. |
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#7 | |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You are exactly right. I just checked with Goblin, the smaller ships(merchants) do have the controller, and the larger ships(battleships, etc) do not have it. Is it a matter of simply adding them to the .sim files in Goblin? That would not take too much work.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#9 |
Stowaway
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Add one to a larger Unit and see what it looks like.
Maybe there is a reason larger Units don't have the controller. ![]() |
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#10 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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there is an actual mod which adds visual damage.. believe it was made by the same author who made the plane attack mod,
It's under visual damage or something or other Sorry that this is vague, i no longer play bcause i have no home PC ![]()
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#11 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I am sorry to hear that you are out of commission on SH5, that is a bummer.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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well.. at least until the holidays and summer
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