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Old 04-05-10, 12:29 PM   #1
Ailantd
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Default [WIP]AilHull

Working in this right now:



I´m changing hull bump textures, so the effect is light dependant.
Note that intensity of effect it is not final.

Problem is that developers used bump right oriented in one side of sub, and inverted in the oposite side, wich is good to save memory, but never should be done in normal mapping textures without made a different shader in code to handle that. Of course this is not the case and in the oposite side effect it is not so good. Sometimes I would like to know who was the person to make that such crapy decisions and why.

Anyway it looks more realistic than vanilla so it is coming soon.
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Old 04-05-10, 12:30 PM   #2
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Sweet..............................Good job again.
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Old 04-05-10, 12:48 PM   #3
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Quote:
Originally Posted by Ailantd View Post
Problem is that developers used bump right oriented in one side of sub, and inverted in the oposite side, which is good to save memory, but should never be done in normal mapping textures without made a different shader in code to handle that. Of course this is not the case and in the oposite side effect it is not so good. Sometimes I would like to know who was the person to make that such crapy decisions and why.
Hmm, not sure what you mean, 'cos it's technical, but it does't sound good
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Old 04-05-10, 01:06 PM   #4
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I may be wrong, but I remember reading somewhere, some time ago, that submarines getting their skin pressed in, showing the ribs etc as bumps on the surface was more of an issue with WW2 American subs, than with German. I'm not sure why, different construction? Different operating depths? Anyway, I remember seeing many pictures of Gato class subs with this skin thing, but I don't recall having actually seen a single one of a German type VII.

Is it just me remembering wrong, or is there something to this?
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Old 04-05-10, 01:21 PM   #5
Ailantd
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Quote:
Originally Posted by Danevang View Post
I may be wrong, but I remember reading somewhere, some time ago, that submarines getting their skin pressed in, showing the ribs etc as bumps on the surface was more of an issue with WW2 American subs, than with German. I'm not sure why, different construction? Different operating depths? Anyway, I remember seeing many pictures of Gato class subs with this skin thing, but I don't recall having actually seen a single one of a German type VII.

Is it just me remembering wrong, or is there something to this?
This kind of effect is produced by heavy waves against the hull, so it is dependant of material, construction and the time the sub has been sailing. It is true that in german subs this effect is very little noticiable as they were very well contructed, but it was there as you can see here , or even here in some parts of XXI type hull. The shot I posted is WIP with the effect very exagerated, so I can see how it works. Final one will be very sutile to fit better with reality.
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Last edited by Ailantd; 04-05-10 at 01:53 PM.
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Old 04-05-10, 01:58 PM   #6
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Nice this is another awesome modder discovery
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Old 04-05-10, 02:04 PM   #7
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Something like this was already done in SH3. If it forces any skin used with it to look like that, then I'm all for it.
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Old 04-05-10, 02:23 PM   #8
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Nice, can't wait to see the finished look.
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Old 04-05-10, 02:58 PM   #9
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amazing...
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Old 04-05-10, 04:25 PM   #10
Ailantd
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Quote:
Originally Posted by Sailor Steve View Post
Something like this was already done in SH3. If it forces any skin used with it to look like that, then I'm all for it.
It is only in the bump map, so it is compatible with any skin.
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Old 04-05-10, 04:30 PM   #11
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Quote:
Originally Posted by Ailantd View Post
It is only in the bump map, so it is compatible with any skin.
That is cool!
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Old 04-05-10, 04:42 PM   #12
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That looks pretty good! BTW its called the "canning effect".
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Old 04-05-10, 08:44 PM   #13
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Nice job. All fans of SH are lucky to have you working on this and all your others throughout the series. Thanks
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Old 04-05-10, 10:03 PM   #14
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Excellent addition, nice job.

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Old 04-06-10, 03:40 AM   #15
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Can't believe how much stuff has been left aside by Devs after 4 chapters of this game...
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