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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
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Working in this right now:
![]() I´m changing hull bump textures, so the effect is light dependant. Note that intensity of effect it is not final. Problem is that developers used bump right oriented in one side of sub, and inverted in the oposite side, wich is good to save memory, but never should be done in normal mapping textures without made a different shader in code to handle that. Of course this is not the case and in the oposite side effect it is not so good. Sometimes I would like to know who was the person to make that such crapy decisions and why. Anyway it looks more realistic than vanilla so it is coming soon. |
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#2 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Sweet..............................
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#4 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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I may be wrong, but I remember reading somewhere, some time ago, that submarines getting their skin pressed in, showing the ribs etc as bumps on the surface was more of an issue with WW2 American subs, than with German. I'm not sure why, different construction? Different operating depths? Anyway, I remember seeing many pictures of Gato class subs with this skin thing, but I don't recall having actually seen a single one of a German type VII.
Is it just me remembering wrong, or is there something to this? |
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#5 | |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
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Last edited by Ailantd; 04-05-10 at 01:53 PM. |
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#6 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Nice this is another awesome modder discovery
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#7 |
Eternal Patrol
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Something like this was already done in SH3. If it forces any skin used with it to look like that, then I'm all for it.
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#8 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Nice, can't wait to see the finished look.
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#9 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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amazing...
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#10 |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
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It is only in the bump map, so it is compatible with any skin.
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#11 |
Eternal Patrol
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That is cool!
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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That looks pretty good! BTW its called the "canning effect".
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#13 |
Seaman
![]() Join Date: Apr 2010
Location: an island in the Pacific
Posts: 42
Downloads: 23
Uploads: 0
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Nice job. All fans of SH are lucky to have you working on this and all your others throughout the series. Thanks
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God damn them all. I was told, we'd cruise the seas for American gold. We'd fire no guns, shed no tears. Now I'm a broken man on a Halifax pier. The last of Barrett's privateers. |
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#14 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Excellent addition, nice job.
![]() Rich |
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#15 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Can't believe how much stuff has been left aside by Devs after 4 chapters of this game...
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