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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
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Several people here have indicated that SH5 is built off of SH3 code and that SH5 is much more open for modding. If this is true, has anyone with the know how looked at SH5 enough to see if it could be used to make an enhanced version of SH3 with all subs, full war timeline, realistic interface, etc? In short, what most sub simmers were hoping for in SH5?
I realize the official patch period needs to have come and gone before any real work could be done but in the mean time it seems like it could at least be evaluated.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#2 |
Captain
![]() Join Date: Jan 2004
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sh3 aint the be all and end all, time to move on. that would be massive amounts of work.
sh5 is coming along nice with all these great mods.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#3 |
Eternal Patrol
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And because of the closer connection, SH4 would be the likely candidate for that treatment, not SH3.
And I agree with Capthelm. SH5 is more open and ready for modding, so adding the missing elements should be much easier than back-porting stuff to an older game.
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#4 |
Captain
![]() Join Date: Apr 2002
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Thanks...the thread title is misleading. What I mean is turn SH5 into a sim similar to SH3 with a full war campaign, all subs modeled, realistic interface, etc. This way you have the improvements SH5 provides and the simulation elements that SH3 has but were left out in SH5.
Of course if that is possible then a Pacific theater rendition would be great but I realize all of this would be a lot of work.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#5 |
Eternal Patrol
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Ah, gotcha. Sorry about misunderstanding.
From all that has happened in just the first week of release, I think we're going to see SH5 surpass everything that's come before.
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Ducimus has already given up and I know of a couple more thinking along the lines Yep some great tools shipped with SH5 but no tutorials on use Esp mission ed SH3\4 ships show with no textures despite following instructions from a dev New software needed to construct and place new ships ingame that has a hefty price tag and no free versions So not sure just how " more moddable " is accurate Lots of mods already which make the game passable but these sort of mods were released for SH3 and 4 real quick also |
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#7 |
Eternal Patrol
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I haven't even bought it, as I have no internet connection to hook it to.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Nub
![]() Join Date: Mar 2010
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Sorry but i prefer sh3. I think that is better. sh5 has a beautiful graphic but, for example, is not a realistic game like sh3.
one thing I do not like is the method of driving the submarine and is very annoying to have to walk on down to the submarine. possible to use the gun in an emergency I have to make me u-boat 2 km and 2 km for my order to the helmsman to turn left? ... I do not like .. |
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#9 |
Stowaway
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I still prefer Quake 2 over all the later releases.
But I believe that given time? SH5 will be Standard to beat. SH3 just provides the Drive now! |
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#10 | |||
Rear Admiral
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Impossible. For reasons i sort of talked about here: http://subsim.com/radioroom/showpost...4&postcount=37 Quote:
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![]() I suspect a lot of the "old timers" will fall into this category, i know I at least do. I had to ask myself, "Do i really want to do this again?" answer is umm... No. ![]() |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
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#12 |
Stowaway
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For me?
I don't want to do the tweak dats and stuff type thing. I'm working on tools to do the boreing stuff. Getting back into codeing is the only thing keeping me going at this time. Converting Units to SH5 should, and will be a one click thing! It was done for converting SH3 Units to SH4 Units as an Alpha tool. But was never finished completely. That code is being completed and added to. So I still see a great future for SH5. Provided 2012 don't get here first. ![]() |
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#13 |
Rear Admiral
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I have to say, i look forward to being a USER of mods instead of a working on mods. Not playing SH5 just yet, lots of other fun games to play, but eventually, im just gonna D/L whatever is the hottest mod, install, and enjoy. Sounds like it might be privateers bundle of joy whenever it emerges in published form.
Although Nisgesis work on the AI is definatly something id want to be using too. Along with that mod that puts missing commands on crew members and darkwraiths UI work. |
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#14 | |
Ace of the Deep
![]() Join Date: Nov 2009
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In time I'm sure that SH5 will be an improved version of SH3. ![]()
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#15 |
Stowaway
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No, it won't be privateer's anything.
It will be the work of many others. I've had my fill of so called 'fame'. I want to do what I originally started doing when I joined here. Create nice tools that others can use to get dirty with. I know enuff to do that now. Maybe not on the scale of S3D. But any tool is a good tool if needed. Many of the original Tool creators are gone now. Most likely burned out. skwasjer has also stated intents to lessen or stop. The new modders need new tools. I think I can do more good by createing a few. |
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