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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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The Gauges interferring w crew slots TMO1.9
Hi all. A probable already mentioned isssue but since I cant find anything on the matter I have to ask nicely.
![]() The trigger maru 1.9 is a real gem but there are some things I do not know how to deal with. If you have a late boat having Heavy AA onboard (2 x 40mm Bofors) you need 4 crew members to man them. Now, the compass/engine telegraph and depth meter actually obscures the slots where to put those crew members. Its is very difficult getting them in place for action and even worse trying to remove them for other duties since the mentioned gauges "expand" if touched by the cursor. I need moving those guys around during patrol, specially if short of repair crew and "Hogans alley" already empty due to other circumstances. ![]() Cheers GOZO
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Try the "." key on the number pad. It will hide the gauges, press it again to make them come back.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Here is a secret. If you do not have a keyboard with a numbers key pad, here is how to proceed:
1. Tap the Fn key (next to the Ctrl key) 2. Tap the Ins/NumLk key (next to the Del key) This activates the Numbers pad on the keyboard. 3. Tap the period (".") key The ship dials drop away. 4. Man the anti aircraft gun, etc. 5. Tap the Ins/Num Lk key to restore the ship dials. 6. Repeat steps 1 and 2 to disable the Numbers key pad. Viola! Problem solved! Tip: If you do not perform step no. 6, hitting various keys will will produce numbers that TMO 1.9 will not recognize, plus every time you hit the period (".") key the dials will continue to disappear/reappear, etc. until the Numbers pad is disabled. Secret: I figured the above out by visiting a forum in Windows Vista and reading posts from Microsoft Managers on this issue, as I have a standard keyboard without a numbers key pad. |
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#4 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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GREAT!!!!!
![]() Thanks both of you. It works like a dream. ![]() /Go
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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