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#1 |
Ace of the Deep
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The Mod That Never was
I searched through the archives and I was never able to find reference to any discussion relating to "bulkhead collapse sound effects" and the fact that they aren't present in the sim.
These were even present in AOTD back in the last century. It was a nice effect to listen for after an attack while diving into the deep. It has been my feeling that having something along these lines would add to the overall immersion effect.... ![]() I'm a bit puzzled that someone never at least attempted something along these lines. I hear explosion effects from time to time that are keyed, it seems, to missed torpedoes that detonate at the end of their range. So it seems that bulkhead sounds would certainly be within the realm of possibility. Just a thought.
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
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If you are referring to the creaking and movement of bulkheads etc in the U-boat that are heard the deeper you go they ere the following files:
Creaks_Level1.wav Creaks_Level2.wav Creaks_Level3.wav Creaks_Level4.wav Way back I had a sound pack for GWX 1.03 & 2.01, about 32meg uploaded at Filefront together with 6 pages of mods I had done but they deleted them and I was too lazy to put them back up. ![]() ![]() I am sure that others have modded this though! ![]() If you are referring to ship bulkheads collapsing on their way down then yes their isn't much except for the files: Scufundare vapor.wav Scufundare vapor_hyd.wav
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Sub captains go down with their ship! |
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#3 |
Stowaway
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That may be an area State Machine Controllers could handle.
![]() Anvart could answer this question I believe. |
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#4 |
Ace of the Deep
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Sorry for not being clearer. Actually, I was referring to bulkheads of sinking merchants as in AOTD and the movie Das Boot....
("Now they are going to the bottom. It's the bulkheads. They've collapsed. ..." Capt.-Lt. Henrich Lehmann-Willenbrock) If anything, the creaking U-Boat effects are just a wee bit overdone.
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#5 |
CINC Pacific Fleet
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Yes it would be a good mod, the problem with the Scufundare vapor.wav sound is that is often starts before the ship has sunk if it is going down slowly, I placed a long silent break at the beginning, this helps a lot but not really very good, I agree with Privateer on this though finding a trigger will be the problem!
![]() Can anyone point me to some good "collapsing bulkheads" sounds? ![]()
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Sub captains go down with their ship! |
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#6 |
Eternal Patrol
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I've got one I really like, and it's in DBSM. Two problems though:
1) As was said, the sound starts as soon as the ship is officially sinking, and if the ship takes an hour to sink, the sounds keep going for all that time. And of course the bulkheads don't really collapse until the ship is deep enough for the pressure to crush the rooms that are still filled with air. 2) The sound is indeed there, and can be heard if you are close to the ship - like 300 meters close. Any further than that, and no sound.
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#7 | |
SUBSIM Newsman
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Take the sound from video.......
Quote:
and sample,
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#8 | |
CINC Pacific Fleet
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![]() Quote:
![]() @ Steve, yes the sound that I am using is from Das Boot, so probably the same, I just edited it to give more oomph without clipping so will have to see, have also edited the sdl file, there is a setting for time delay so I set that to 30 seconds and widened the sound range, will do some tests! ![]() Edit: Tested it and really makes stuff all difference!
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Sub captains go down with their ship! Last edited by Reece; 07-13-10 at 12:01 AM. |
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