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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2005
Posts: 57
Downloads: 63
Uploads: 0
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![]() ![]() /////15.april.2010 edit////// correct .dds path and add branch code for kind of Operation Soft. DownLoad: http://www.mediafire.com/?zqhe2imqyv4 Combine version is place at another thread /////////////////////// *Credits: Nomograph.dds Author is Chris /SH4 Metric Nomograph ----and also from his Readme This mod is a derivative work. Credit goes to Beery for the Real Fleet Boat mod and Hildofr for the Imperial nomograph and the changes to the menu_1024_768.ini file that allows the nomograph to display on the in-game map. Credit is also due to Wazoo for his Silent Hunter 3 Nomograph. His horizontal nomograph gave me the scale information I needed to create this vertically oriented version. ----- *description For avoid annoying when TAImap goes mini size, move position from right to left. For use until appearance of ironpython specialist :P *Installation: - in case for Vanilla Game Just add the files to their folders or use JSGME and activate the mod (include file is just for xResolution=1260) - in case to use MOD which changes the file "data\Menu\pages\Page Default Hud.ini" 1) use JSGME and activate The MOD which change the file "Page Default Hud.ini" 2) execute "Page_Default_Hud_nomograph.exe" 3) use JSGME and activate this mod (ignore JSGME's warning) note: if you change the MOD(change the files "Page Default Hud.ini" ) after execute "TAIMAP.exe" YOU HAVE TO DO SAME STEPS ONCE AGAIN. note: nomograph.exe do following steps -read SH5 path from registry -copy "Page Default Hud.ini" from SH5\data\Menu\Pages to this sub folder -read your using xResolution from %userprofile\SH5 folder -add lines for nomograph to copy file in this sub folder. note: if you feel hesitate to execute .exe file get UWSC software http://www.uwsc.info/uwsc46.zip and use "Page_Default_Hud_nomograph.uws" in SRC folder. UWSC is free. but unfortunately, it does not contain English documents. Free to use, all use is your own risk. Anyone can arrange, restructure, etc. without my permission. Have fun, ---ottos Last edited by ottos; 04-15-10 at 08:23 AM. Reason: for bug. |
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#2 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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another nice mod but why not combine this with the other UI mod you just posted? They'd be great as a package!
Anyways thanks again! |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Dude, i love you.
![]() Thanks for sharing.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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How does it look when the TAI map is smaller. I'm worried about clutter.
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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It's only visible with fullscreen TAI.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Can this be added to the Nav Map? The TAI has been missing a LOT of information that displays on the nav map and the Nav Map also has a much larger scale where the nomograph is really useful.
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#10 | |
Mate
![]() Join Date: May 2005
Posts: 57
Downloads: 63
Uploads: 0
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![]() Quote:
So I wrote "For use until appearance of ironpython specialist :P" I know this MOD is just Ad hoc methods. But the section of Map Script seems too complex to edit for me. ![]() |
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#11 | |
Mate
![]() Join Date: May 2005
Posts: 57
Downloads: 63
Uploads: 0
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![]() Quote:
But I have uploaded combine version to reduce insall labour, because I had confused to insall steps. lol Please look at Top of this thread. |
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#12 |
Black Magic
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I'll incorporate via scripting in my UI mods.
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#13 |
Mate
![]() Join Date: May 2005
Posts: 57
Downloads: 63
Uploads: 0
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WOW that is the great news!
I have to say Thanks for your great effort. incidentally say, if you have a time, could you investigate the method for the middle of difficulty from no map update to real time map update? just an idea, display the mask filter for a while to use phython timer. Best Regards, |
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#14 |
Mate
![]() Join Date: Apr 2005
Location: Norway, Brønnøysund
Posts: 53
Downloads: 4
Uploads: 0
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Yes please add this to the Nav-map. That's where we need it, for interception of radio contacts. Please
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#15 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Any luck getting this to work on the Nav Map?
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