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-   -   [rel] MetricNomoGraph on TAI map (https://www.subsim.com/radioroom/showthread.php?t=165229)

ottos 03-17-10 09:14 AM

[rel] MetricNomoGraph on TAI map
 
http://i7.photobucket.com/albums/y26...cNomoGraph.jpg

/////15.april.2010 edit//////
correct .dds path and add branch code for kind of Operation Soft.

DownLoad: http://www.mediafire.com/?zqhe2imqyv4

Combine version is place at another thread

///////////////////////
*Credits:
 Nomograph.dds Author is

 Chris /SH4 Metric Nomograph

  ----and also from his Readme
  This mod is a derivative work.
  Credit goes to Beery for the Real Fleet Boat mod and Hildofr for the Imperial nomograph and the changes to the menu_1024_768.ini file that allows the nomograph to display on the in-game map.
  Credit is also due to Wazoo for his Silent Hunter 3 Nomograph. His horizontal nomograph gave me the scale information I needed to create this vertically oriented version.
  -----

*description
  For avoid annoying when TAImap goes mini size, move position from right to left.
  For use until appearance of ironpython specialist :P

*Installation:
 - in case for Vanilla Game
  Just add the files to their folders or use JSGME and activate the mod
  (include file is just for xResolution=1260)

 - in case to use MOD which changes the file "data\Menu\pages\Page Default Hud.ini"
   1) use JSGME and activate The MOD which change the file "Page Default Hud.ini"
   2) execute "Page_Default_Hud_nomograph.exe"
   3) use JSGME and activate this mod (ignore JSGME's warning)

    note:
    if you change the MOD(change the files "Page Default Hud.ini" ) after execute "TAIMAP.exe"
    YOU HAVE TO DO SAME STEPS ONCE AGAIN.

   note:
   nomograph.exe do following steps
   -read SH5 path from registry
   -copy "Page Default Hud.ini" from SH5\data\Menu\Pages to this sub folder
   -read your using xResolution from %userprofile\SH5 folder
   -add lines for nomograph to copy file in this sub folder.

   note:
   if you feel hesitate to execute .exe file
    get UWSC software http://www.uwsc.info/uwsc46.zip
   and use "Page_Default_Hud_nomograph.uws" in SRC folder.
   UWSC is free. but unfortunately, it does not contain English documents.


Free to use, all use is your own risk.
Anyone can arrange, restructure, etc. without my permission.

Have fun,
---ottos

Coldcall 03-17-10 09:38 AM

another nice mod but why not combine this with the other UI mod you just posted? They'd be great as a package!

Anyways thanks again!

Ragtag 03-17-10 11:18 AM

Dude, i love you.:D
Thanks for sharing.

gutted 03-17-10 03:15 PM

How does it look when the TAI map is smaller. I'm worried about clutter.

Ragtag 03-17-10 06:03 PM

It's only visible with fullscreen TAI.

gutted 03-17-10 06:04 PM

Quote:

Originally Posted by Ragtag (Post 1321155)
It's only visible with fullscreen TAI.

sweet.

downloading now. :D

sergei 03-17-10 06:07 PM

Quote:

Originally Posted by Ragtag (Post 1321155)
It's only visible with fullscreen TAI.

Oh that's good. I'll give it a go. Really miss having a nomograph.

EDIT: Thanks ottos

kylania 03-17-10 07:54 PM

Can this be added to the Nav Map? The TAI has been missing a LOT of information that displays on the nav map and the Nav Map also has a much larger scale where the nomograph is really useful.

sergei 03-18-10 05:49 AM

Quote:

Originally Posted by kylania (Post 1321297)
Can this be added to the Nav Map?

That would be better IMO.

ottos 03-18-10 09:07 AM

Quote:

Originally Posted by kylania (Post 1321297)
Can this be added to the Nav Map? The TAI has been missing a LOT of information that displays on the nav map and the Nav Map also has a much larger scale where the nomograph is really useful.

Thank you pointed out. I agree with you one hundred percent.
So I wrote "For use until appearance of ironpython specialist :P"

I know this MOD is just Ad hoc methods.
But the section of Map Script seems too complex to edit for me.:oops:

ottos 03-18-10 09:32 AM

Quote:

Originally Posted by Coldcall (Post 1320340)
another nice mod but why not combine this with the other UI mod you just posted? They'd be great as a package!

Anyways thanks again!

You are right, but the reason of above comment, I did divide each other.
But I have uploaded combine version to reduce insall labour, because I had confused to insall steps. lol

Please look at Top of this thread.

TheDarkWraith 03-18-10 09:46 AM

Quote:

Originally Posted by ottos (Post 1322002)
Thank you pointed out. I agree with you one hundred percent.
So I wrote "For use until appearance of ironpython specialist :P"

I know this MOD is just Ad hoc methods.
But the section of Map Script seems too complex to edit for me.:oops:

I'll incorporate via scripting in my UI mods.

ottos 03-18-10 11:43 AM

Quote:

Originally Posted by TheDarkWraith (Post 1322071)
I'll incorporate via scripting in my UI mods.

WOW that is the great news!
I have to say Thanks for your great effort.

incidentally say, if you have a time, could you investigate the method for the middle of difficulty from no map update to real time map update?
just an idea, display the mask filter for a while to use phython timer.

Best Regards,

Shigawire 03-18-10 11:47 AM

Yes please add this to the Nav-map. That's where we need it, for interception of radio contacts. Please :)

kylania 04-12-10 02:25 PM

Any luck getting this to work on the Nav Map?


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