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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
Uploads: 0
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Hi folks
I am still on the outside looking in - so one question to the modders: Is there a way to build your own campaign ? Or are we stuck with the UBI campaign ? |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Its possible to build your own
No doubt will be done too |
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#3 |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
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Hi
Thank you for your answer - given the structure, will the created campaign be independent from online package exchange ? (You know, where I am heading ...) And - in your eyes - would it be easy for ordinary users to - say - build their own missions and connect them to a campaign ? I read here - or at UBI forums - that the basic campaign engine is further developed after SH3. (Not of the scripted type like SH2). Does that mean, that a choice like in SH3 basically is basically possible with user own missions - like start in 1941 ? (Including the necessary change of GUI) It would be nice to have an easy to use interface like IL2 in order to build your own campaign and realistic "targets". It seems possible to - say - build basic missions, connect them, and let the campaign engine build the other environmental elements like traffic and weather and so on. The official campaign everybody is playing, seems to me to be rather boring - mainly because of the arcade like targets. And not adavcing because of 100000 tons not destroyed is rather childish in my eyes. |
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#4 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
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Play with MissionEditor2.exe in SH5 main directory.
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#5 | ||
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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I don't get the idea with "building basic missions and connecting them". That would be SH2 !? Quote:
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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@elanaiba
![]() The game is incredible. The fact that you've given us tools to Mod is unprecedented. I for one am very grateful. Will Patch 1.2 be the last? How do we get the Minefields and Subnets working? As you can see, I've tried to implement Icebergs ![]()
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#7 | |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
Uploads: 0
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I thought of a similar approach here - connect different missions (e.g. you build your own missions based on historical facts) into a campaign. The "not advancing" part is simply NOT TRUE. The game continues and the campaign advances no matter what you do or not do. The question is, HOW does it advance. Like in real life but unlike sh3/4, your actions may have short or long term consequences.[/QUOTE] Ok. Got that point - even it is not clear to me, how that would play out in a "private" campaign ? |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Whats a private campaign? Built by the public?
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#9 |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
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#10 |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
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In IL2, you are even able to set parameter like "war status" (by defining front lines and such).
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#11 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Atleast he's answering your questions HKLE. He just ignored me completely
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#12 | |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
Downloads: 90
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![]() Poor guy - so I am kind of answering. No seriously - maybe you should start your own thread. It usually gets more attention than just the zillionth remark in an existing one ... good luck to you ![]() |
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#13 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
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Missions have start date and end date.
By completing objectives you will gain crosses. Time is going regardless you completed mission or not like in real life. And as far I know for built in missions (don't know how crosses replacing works for user added missions...?): It has no impact on campaign - no effects, ![]() Crosses you can replace for some additional bonus missions etc. on ubi web site? It would be nice to see some effects of our efforts in campaign! But what effects it could be? ![]()
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#14 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Sorry, I didn't mean to ignore you, I was away from my comp or busy hammering work for 99% of the day. I appreciate your work and your kind words, be sure of that. Re: 1.2 being the last, I have no idea. I hope not, but you can never tell. Re: Minefields and subnets, I'll get back to you.
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#15 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Perhaps you could look into land units and camera out of sectors around icebergs too ![]() Mission Ed is a powerfull tool Slowly coming to grips with some of its hidden secrets but a manual or instructions would have been good @ HKLE I guess is possible to construct a campaign made up of various missions Oh wait thats what SH5 already has Sure you can change those or start afresh Not sure using a series of single missions would be the way to go though as in my few tries with single missions in SH5 it only loads what is on that mission NOT the rest of the campaign Happy to be proved wrong though In SH3 a single mission would mean the game loaded the entire campaign also which I guess is what you are looking for in reference to IL2 ? |
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