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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 16
Downloads: 41
Uploads: 0
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I want to MOd I need to MOD but I cant MOD why? Cos I dont know how... on many game forums its set out simply on how to start modding.. but I can't find that sticky here!!! So please can somebody who knows what I need to know to start modding give me some direction... and put a decent sticky together for us all to follow...
![]() Sh5 is still pants, iv been playing sh3 and boy what charm that has with the GWX on all that dynamic scenery and little touches,,, for instance a little movie plays when an event like depth charges go off... why is that not in sh5 or could it be ported Ummmmm " I need to MOD then I can get the game I was sold !! ![]() So help out a guy who wants to help out and dont forget "I need to MOD" ![]() |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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You mean this sticky?
Or you can use my instructions which are more basic: http://www.subsim.com/radioroom/show...34&postcount=2 |
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#3 |
Stowaway
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Most of us learned by reading many threads.
Then we started PM'ing the names we saw doing things in areas that interested us. You'd be amazed at how many Modders will teach you if you PM them. ![]() |
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#4 |
Rear Admiral
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I learned by using mods.
There was always some mod that had things i liked and things i didn't like. My first step was removing the things i didn't like. Later on, i found there were two mods i liked, but were incompatible. My next step was merging them. By doing those things, i figured out by way of example, how some things were done, and beginnings of understanding how various files were related. My next step was through the course of playing my home brew combination of mods, i found more things i didn't like, and set out changing them from scratch, with the knowledge foundation of having merged mods.. The rest of my involvement in modding exploded from there. For the longest time i didn't consider myself a modder, but simply an advanced user. Truthfully, i still don't consider myself much different from an advanced user, albiet a bit more jaded then before. ![]() |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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heres a link to a tutorial I did a few weeks ago http://www.subsim.com/radioroom/showthread.php?t=165968
I'm just starting out recently and am already creating a replacement Interface Mod (About 90% finished) so a lot can be achived in a short time (Even though it will have you pulling out your hair in no time). Also check out the SH4/3 Tutorials on the Menu 1024.ini and stuff on the dials.cfg there still applicable. I've been going thru a lot of the thread gathering information on modding from alot of sources. Even have some German and Spanish stuff converted in Google - Still quite helpfull. (I can pull this all togeter and post if Interested - I dont have the Original authors names to Credit though, as I've copied and pasted into Word ![]() Best of Luck in your new venture. ![]() |
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#6 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Welcome aboard Demonsss,
First you should find out what you are willing to mod accordingly to skills you've got. Personnaly I don't have any major skill, but basic secondary skills that make me good at tweaking, but I don't think I will be able to do a great complex mod without any help. By the way I play the Silent Hunter franchise since the first one, and I only started to mod the last month with the release of SH5 ! This began when I played the second mission in the first campaign when : "What's the ... where is the depth under keel commands ? Huh ? And how do I order to return to the planned course ?? Grrrrr" So instead of telling my navigator officer : "Hey guy if you have nothing to do ... please do it anywhere else that on MY uboat !" I started seeking in those script files and ended up to understand how the thing goes. And I added those missing commands by dialog to my navigator, so he won his place in my rig. And then was born my first mod : the MCCD mod. So again welcome and good luck in your creation, more heads and fingers will always be helpfull if we are willing to see a strong and talented team to make a GWX5 thingy ^^ ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#7 |
Stowaway
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#8 |
Rear Admiral
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#9 |
Stowaway
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#10 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() ![]() ![]() I got started by looking at something I wanted to change and then just dove into the files. Not to change them but to look at them and see how everything works together. Then I looked at sh3/4 mods to see how they achieved something similar to what I wanted and made the changes I wanted.. then comes the testing phase! I'm almost mad at myself that I started modding. If sh5 had a counter on how many times I've booted it up i'd be close to 500+ by now. Sometimes modding is so damn frustrating and I have to make small incremental changes until I find out exactly what's causing it to not work how the files are set, and after each small change I have to boot up sh5 and either start a new campaign because loading a saved game doesn't work with some changes, or load up a mission i've made for the testing. If I'd had a good enough computer when sh3 and sh4 came out for me to mod then I probably would have with those 2 also. All in all I'm having fun finding out how the game ticks but there's many things that are hardcoded or can't be changed and just makes me want to ![]() |
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#11 |
Rear Admiral
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#12 |
Stowaway
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I don't even play the Games.
For me it's all about the Modding. I enjoy the changes, the missed bits and pieces by the Devs, the what if's and on and on! I want to know as much as possible, how and what the Devs did. How are units structured before importing to the Game. How does everything connect? Then I can do stupid stuff! If I know how it works? I can find a way to create things not in Game yet. This version is a Modders delite! ![]() |
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#13 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() It's been fun figuring out how things work.. brainstorming with fellow modders on why some things wont work.. and just piddling about getting the game to do things that sh3/4/stock 5 aren't able to do. On that note I made good strides on torp carrying planes.. not perfect and may never be .. but might be worth adding. |
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#14 | |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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"I have to dance!"
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.Godspeed. |
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#15 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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