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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Hello people,
what is the function of the LOOP-entrys LOOP=-1 LOOP=0 LOOP=1 especially at the last waypoint of an unit? Thank you, h.sie |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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I learned a lot of things about the LOOP function from this older thread. It refers to SH4, but it works the same in SH3:
http://www.subsim.com/radioroom/show...highlight=loop |
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#3 |
Admiral
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thanks, dcb.
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#4 |
Samurai Navy
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Location: U-30
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Thanks for this very interesting thread!
What do you think is the best way to make the DD's more aggressive? I have tried the Sim.cfg file, increasing sonar contact time and switching to Veteran in Mission Builder both of which seem to work! Any have any other ideas? KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#5 |
Admiral
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May I ask which Supermod are you playing?
In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years. Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful. But what does that have to do with the LOOP-entry?? h.sie |
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#6 |
Captain
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![]() Because those GWX DD's send you darn near LOOPy!!!! ![]() ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#7 |
Chief of the Boat
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#8 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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Jawohl, Herr Kaleun!! Ist onion soup, ja??
(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#9 | |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
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![]() Quote:
I am running Stock 1.4b with a few ships that I have downloaded in the Forum. The DD's seem to die on me after about 15 minutes playing time! I have set the Sim.cfg Sonar contact time to 40, that seems to help but I want them on my a** for an hour or two! ![]() ![]() KUrtz Ps. I am on about SingleMission play!!
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#10 | |
Chief of the Boat
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#11 |
Admiral
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I strongly recommend to install a Supermod like GWX or NYGM. Then the DDs are much more aggressive....
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#12 |
Sea Lord
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