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Old 02-21-10, 09:28 AM   #1
h.sie
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Default Question regarding LOOP-Entry in Waypoints

Hello people,

what is the function of the LOOP-entrys

LOOP=-1
LOOP=0
LOOP=1

especially at the last waypoint of an unit?

Thank you,
h.sie
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Old 02-21-10, 09:46 AM   #2
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I learned a lot of things about the LOOP function from this older thread. It refers to SH4, but it works the same in SH3:

http://www.subsim.com/radioroom/show...highlight=loop
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Old 02-21-10, 11:48 AM   #3
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thanks, dcb.
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Old 03-19-10, 06:53 AM   #4
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Thanks for this very interesting thread!
What do you think is the best way to make the DD's more aggressive?
I have tried the Sim.cfg file, increasing sonar contact time and switching to Veteran in Mission Builder both of which seem to work!
Any have any other ideas?
KUrtz
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Old 03-19-10, 06:58 AM   #5
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May I ask which Supermod are you playing?

In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years.

Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful.

But what does that have to do with the LOOP-entry??

h.sie
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Old 03-19-10, 11:00 AM   #6
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Quote:
Originally Posted by h.sie View Post
But what does that have to do with the LOOP-entry??

Because those GWX DD's send you darn near LOOPy!!!!

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Old 03-19-10, 03:22 PM   #7
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Quote:
Originally Posted by Damo View Post
Because those GWX DD's send you darn near LOOPy!!!!

We have a comedian aboard....report to cookie in the galley, he needs help peeling....tis onions on the menu today





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Old 03-19-10, 08:44 PM   #8
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Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).
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Old 03-20-10, 05:33 AM   #9
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Quote:
Originally Posted by h.sie View Post
May I ask which Supermod are you playing?

In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years.

Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful.

But what does that have to do with the LOOP-entry??

h.sie
Hi h.sie
I am running Stock 1.4b with a few ships that I have downloaded in the Forum.
The DD's seem to die on me after about 15 minutes playing time!
I have set the Sim.cfg Sonar contact time to 40, that seems to help
but I want them on my a** for an hour or two!
KUrtz
Ps. I am on about SingleMission play!!
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Old 03-20-10, 05:33 AM   #10
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Quote:
Originally Posted by Damo View Post
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).
Ditto
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Old 03-20-10, 07:37 AM   #11
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I strongly recommend to install a Supermod like GWX or NYGM. Then the DDs are much more aggressive....
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Old 03-20-10, 07:47 AM   #12
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Quote:
Originally Posted by Damo View Post
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).
Zwiebelsuppe
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