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-   -   Question regarding LOOP-Entry in Waypoints (https://www.subsim.com/radioroom/showthread.php?t=162212)

h.sie 02-21-10 09:28 AM

Question regarding LOOP-Entry in Waypoints
 
Hello people,

what is the function of the LOOP-entrys

LOOP=-1
LOOP=0
LOOP=1

especially at the last waypoint of an unit?

Thank you,
h.sie

dcb 02-21-10 09:46 AM

I learned a lot of things about the LOOP function from this older thread. It refers to SH4, but it works the same in SH3:

http://www.subsim.com/radioroom/show...highlight=loop

h.sie 02-21-10 11:48 AM

thanks, dcb.

Ktl_KUrtz 03-19-10 06:53 AM

Thanks for this very interesting thread!
What do you think is the best way to make the DD's more aggressive?
I have tried the Sim.cfg file, increasing sonar contact time and switching to Veteran in Mission Builder both of which seem to work!
Any have any other ideas?
KUrtz

h.sie 03-19-10 06:58 AM

May I ask which Supermod are you playing?

In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years.

Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful.

But what does that have to do with the LOOP-entry??

h.sie

Damo 03-19-10 11:00 AM

Quote:

Originally Posted by h.sie (Post 1323435)
But what does that have to do with the LOOP-entry??


Because those GWX DD's send you darn near LOOPy!!!!

:haha::har:

Jimbuna 03-19-10 03:22 PM

Quote:

Originally Posted by Damo (Post 1323775)
Because those GWX DD's send you darn near LOOPy!!!!

:haha::har:

We have a comedian aboard....report to cookie in the galley, he needs help peeling....tis onions on the menu today :DL


http://img717.imageshack.us/img717/1...6081421565.gif


http://img221.imageshack.us/img221/4...kbigid2zj6.gif

Damo 03-19-10 08:44 PM

Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).

Ktl_KUrtz 03-20-10 05:33 AM

Quote:

Originally Posted by h.sie (Post 1323435)
May I ask which Supermod are you playing?

In GWX they are strong enough I think. Months ago I tried LSH and the DDs were much to weak, even in the later years.

Then I changed enemy surface factor in Sim.cfg to the GWX-value und DDs became more painful.

But what does that have to do with the LOOP-entry??

h.sie

Hi h.sie
I am running Stock 1.4b with a few ships that I have downloaded in the Forum.
The DD's seem to die on me after about 15 minutes playing time!
I have set the Sim.cfg Sonar contact time to 40, that seems to help
but I want them on my a** for an hour or two!:up::rotfl2:
KUrtz
Ps. I am on about SingleMission play!!

Jimbuna 03-20-10 05:33 AM

Quote:

Originally Posted by Damo (Post 1324691)
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).

Ditto :DL

h.sie 03-20-10 07:37 AM

I strongly recommend to install a Supermod like GWX or NYGM. Then the DDs are much more aggressive....

SquareSteelBar 03-20-10 07:47 AM

Quote:

Originally Posted by Damo (Post 1324691)
Jawohl, Herr Kaleun!! Ist onion soup, ja??

(My understanding of the German language only comes from SH3, which does not include an acceptable translation of either onion, nor soup).

Zwiebelsuppe http://img.photobucket.com/albums/v5...e/09cbc9fa.gif;)


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