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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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what? are my planesmen drunk? why is my boat constantly sinking? why does it travel with a nose up attitude at 120 meters?
anybody else notice this? i was at silent running around about 100 meters and i sunk to 120 before i had to order up 3 knots to rise ![]() not to mention i get the old "sh4 wallow" where the submarine refuses to dive
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#2 |
Torpedoman
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Mine can't keep depth either.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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To be fair it would be a feature if magical depth-keeping was gone.
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#4 |
Admiral
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Yeah but to keep depth at 3 knots? unrealistic.
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#5 |
Navy Seal
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I agree, but the problem here is past a certain point you have to travel at fairly high underwater speed in order to maintain depth.
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#6 |
Machinist's Mate
![]() Join Date: Mar 2005
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I believe the real Type VIIA was very hard to keep at depth. You have to keep the boat above 3.5 kt. I believe it was one of the reasons why they update to the B version
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#7 |
A-ganger
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are you running Capthelm's Improved Atlantic Wave MOD by any chance?
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#8 |
An able master
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yeh i go past 100m and even flank speed [ i mean extreme speed ] dont hold it for me.
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#9 |
Lieutenant
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yep same here, but i find it actually fun seeing the submarine sink all by itself slowly at 0 knots (or small speed), but in reality it was probably the same thing, I mean come on, it shouldn't be easy to keep such a submarine leveled
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#10 | |
Lucky Jack
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![]() Quote:
Yes or you planemen need more experience! ![]()
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#11 |
Sea Lord
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I agree it's nice to see the end of the magic hovering stationary U Boat.
However it seems a touch too harsh at the moment. Surely 2 knots of forward motion coupled with judicious use of the trim tanks should be enough to hold a given depth? I'm not sure if AVG Warhawk was joking or serious, but I wouldn't be surprised if it does have something to do with crew morale or experience. EDIT: By the way, I have been seeing this behavior in stock. Last edited by sergei; 03-10-10 at 03:09 PM. |
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#12 |
Ocean Warrior
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I was i turned it off...ill check
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#13 |
Seaman
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As far as I know they needed roughly a speed of 3 Knots to hold it on one level. But good to hear that feature made it in. Found it was too easy in the previous titels...order 0 Knots and you were not trackbleany more.
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#14 |
Sea Lord
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#15 | |
Lucky Jack
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