![]() |
VIIA awful depth keeping!!
what? are my planesmen drunk? why is my boat constantly sinking? why does it travel with a nose up attitude at 120 meters?
anybody else notice this? i was at silent running around about 100 meters and i sunk to 120 before i had to order up 3 knots to rise :damn: not to mention i get the old "sh4 wallow" where the submarine refuses to dive |
Mine can't keep depth either.
|
To be fair it would be a feature if magical depth-keeping was gone.
|
Quote:
|
Quote:
|
I believe the real Type VIIA was very hard to keep at depth. You have to keep the boat above 3.5 kt. I believe it was one of the reasons why they update to the B version
|
are you running Capthelm's Improved Atlantic Wave MOD by any chance?
|
yeh i go past 100m and even flank speed [ i mean extreme speed ] dont hold it for me.
|
yep same here, but i find it actually fun seeing the submarine sink all by itself slowly at 0 knots (or small speed), but in reality it was probably the same thing, I mean come on, it shouldn't be easy to keep such a submarine leveled
|
Quote:
Yes or you planemen need more experience! :03: |
I agree it's nice to see the end of the magic hovering stationary U Boat.
However it seems a touch too harsh at the moment. Surely 2 knots of forward motion coupled with judicious use of the trim tanks should be enough to hold a given depth? I'm not sure if AVG Warhawk was joking or serious, but I wouldn't be surprised if it does have something to do with crew morale or experience. EDIT: By the way, I have been seeing this behavior in stock. |
Quote:
|
Quote:
|
Quote:
That's about right then, because I find 3 knots is about what I need to maintain a level depth. |
Quote:
|
All times are GMT -5. The time now is 09:00 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.