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-   -   VIIA awful depth keeping!! (https://www.subsim.com/radioroom/showthread.php?t=164217)

gimpy117 03-10-10 11:31 AM

VIIA awful depth keeping!!
 
what? are my planesmen drunk? why is my boat constantly sinking? why does it travel with a nose up attitude at 120 meters?

anybody else notice this? i was at silent running around about 100 meters and i sunk to 120 before i had to order up 3 knots to rise :damn:

not to mention i get the old "sh4 wallow" where the submarine refuses to dive

Blue-Casket 03-10-10 11:44 AM

Mine can't keep depth either.

tater 03-10-10 12:03 PM

To be fair it would be a feature if magical depth-keeping was gone.

oscar19681 03-10-10 12:20 PM

Quote:

Originally Posted by tater (Post 1306359)
To be fair it would be a feature if magical depth-keeping was gone.

Yeah but to keep depth at 3 knots? unrealistic.

mookiemookie 03-10-10 12:23 PM

Quote:

Originally Posted by tater (Post 1306359)
To be fair it would be a feature if magical depth-keeping was gone.

I agree, but the problem here is past a certain point you have to travel at fairly high underwater speed in order to maintain depth.

NZsnowman 03-10-10 12:27 PM

I believe the real Type VIIA was very hard to keep at depth. You have to keep the boat above 3.5 kt. I believe it was one of the reasons why they update to the B version

ncorpuz34 03-10-10 12:29 PM

are you running Capthelm's Improved Atlantic Wave MOD by any chance?

Ablemaster 03-10-10 12:36 PM

yeh i go past 100m and even flank speed [ i mean extreme speed ] dont hold it for me.

alexradu89 03-10-10 01:28 PM

yep same here, but i find it actually fun seeing the submarine sink all by itself slowly at 0 knots (or small speed), but in reality it was probably the same thing, I mean come on, it shouldn't be easy to keep such a submarine leveled

AVGWarhawk 03-10-10 01:32 PM

Quote:

Originally Posted by tater (Post 1306359)
To be fair it would be a feature if magical depth-keeping was gone.


Yes or you planemen need more experience! :03:

sergei 03-10-10 02:32 PM

I agree it's nice to see the end of the magic hovering stationary U Boat.
However it seems a touch too harsh at the moment.

Surely 2 knots of forward motion coupled with judicious use of the trim tanks should be enough to hold a given depth?

I'm not sure if AVG Warhawk was joking or serious, but I wouldn't be surprised if it does have something to do with crew morale or experience.

EDIT: By the way, I have been seeing this behavior in stock.

gimpy117 03-10-10 02:45 PM

Quote:

Originally Posted by ncorpuz34 (Post 1306437)
are you running Capthelm's Improved Atlantic Wave MOD by any chance?

I was i turned it off...ill check

derblaueClaus 03-10-10 04:35 PM

Quote:

Originally Posted by sergei (Post 1306692)

Surely 2 knots of forward motion coupled with judicious use of the trim tanks should be enough to hold a given depth?

As far as I know they needed roughly a speed of 3 Knots to hold it on one level. But good to hear that feature made it in. Found it was too easy in the previous titels...order 0 Knots and you were not trackbleany more.

sergei 03-10-10 04:41 PM

Quote:

Originally Posted by derblaueClaus (Post 1306950)
As far as I know they needed roughly a speed of 3 Knots to hold it on one level.

OK, I stand corrected derblaueClaus. Thanks for the info :up:
That's about right then, because I find 3 knots is about what I need to maintain a level depth.

AVGWarhawk 03-10-10 04:52 PM

Quote:

Originally Posted by sergei (Post 1306692)
I agree it's nice to see the end of the magic hovering stationary U Boat.
However it seems a touch too harsh at the moment.

Surely 2 knots of forward motion coupled with judicious use of the trim tanks should be enough to hold a given depth?

I'm not sure if AVG Warhawk was joking or serious, but I wouldn't be surprised if it does have something to do with crew morale or experience.

I believe it does. For example...my hydrophone guy has no experience. He does not listen. When asked he says he can not do that right now! WTH? I'm told he needs more points to add for experience.


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