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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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First impressions for me are that even with the gorgeous graphics this game is never going to match SH3 for playability and is going to need some serious modding to address its short-comings
So far I feel like I've got no influence or input at all, I just wander about with nothing to do, no momentary decisions to make. I can't listen for ships for myself, I can't ask what the depth is or order a specific depth to dive to - choosing an icon is not the same as choosing the depth to go to yourself. I get told we are in shallow water, but what I want is to be able to check it moment by moment for myself, when I can see we might be approaching a risky area, to have MY finger on the pulse of what is going on so to speak. There's no compass so I don't know where I am heading or how to work out where other ships are in relation to me. And what happens when you find a target - is that 'point and click' IT? I hate the ladder thing; faffing about trying to get up or down that smoothly and in one go is annoying. I am not interested in small-talk with the crew... Argh. It is all so simplified and basic, not what I expected. There was so much that was right with previous versions of the game - why change? I am still getting out of Kiel on my first mission - except I am not sure what that mission is unless its the general instruction to attack British ships - which I could have worked out for myself. Yes I am having a moan. I am genuinely disappointed. Maybe these things I think are missing are there but hidden and I am in for a nice suprise, but I don't think so. I have read Uncle Neils review, looked at the manual, such as it is, and poked about. If I have missed something, please tell me and cheer me up! However, it is early days, and maybe I will adjust but really, my hopes are pinned on the modders.They can turn this game around. It really makes SH3 shine out for the all-time best of the series. Way to go SH5 |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Have a look in the SH5 mods section
Get your self Darkwraiths UI And Church's SHV 1.01 Keyboard Commands v1.1 Gives you some feeling of normality And did you request a mission There was a walkthrough somewhere also - from Neal I think if could only find it Oops here http://www.subsim.com/radioroom/showthread.php?t=162934 I know how you feel My crew must think am continually slaughtered or drugged the amount of times have missed the ladder and teeter one way then the next ![]() |
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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ah, BigBoy, hello
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hows you doing ?
Grab the morale mod while you are there too - crew loses morale on reload otherwise I know what were they thinking Many great mods out already which make the game playable Am running these at the mo no problems Better Torpedo Graphics Church's SHV 1.01 Keyboard Commands v1.1 Drifter's Damage Control Screen v1.01 MightyFine Crew Mod 1.0 MoraleMod More Powerful Torpedoes v1.0 More Powerful U-boat Shells v1.0 No Damn Bubbles, No Damn Halo Mod OldStyleSHControls_1_3_1_ByTheDarkWraith |
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#5 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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As Bigboy says - head over to the mods forum. After I installed a few mods to give me more control of the boat, things looked up.
Also I've just used promotion points to boost my hydrophone operators skills, really makes a difference, seems a little more like the old days now as I was begining to worry that it wasn't working properly. One thing though... Did you know that if you hold down ctrl a new set of controls appears including precise speed and depth? I actually prefer this to the old set. All in all after less than a week playing SHV, I love it. Sure it's not SHIII with GWX , but I am enjoying it a lot. So stick with it is my advice. ![]() |
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#6 | ||||||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I get the feeling the game was released before the devs had finished it.
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I like the new system for aiming torpedoes, Not the numbers thing or the point and click. but the true manual targeting. where you use the stadimeter, AOB, Speed etc. It's like using voice commands. Quote:
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![]() I have to agree that SH5 is not as good as SH3, but i can see that SH5 if patched and modded can be SH3 GWX with really nice graphics. Thats what im hopping for anyhow. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Can't seem to find Church's Mod
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#8 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#9 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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well thanks guys, I DO feel encouraged
![]() BB we are fine ![]() night-night all |
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#10 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I would not mind 'small talk' with the crew if it wasent repetative and redundant. I saw a mudcrab the other day.... ![]()
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#11 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#12 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Thx robbo180265
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Filthy creatures
![]() glad someone caught it right away ![]()
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#14 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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do I detect another Oblivion player here?
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#15 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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