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#1 |
Sonar Guy
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I've set up a mission to include some easy-to-hit moving targets. I used freighters from my own side. The purpose is test my manual solutions. However, the targets seem to spot my torpedo wakes and slow down, which messes everything up.
How can I ensure that the my targets stick to the speed I specified and ignore my incomings?
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#2 |
Sea Lord
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Two ways to handle this. One real one not.
Real I'll put one torpedo at or in front of the bow, the target will react to that torpedo and will hold speed or slow, get her to commit to a course of action. Adjust the other torpedoes to account for the action, shoot towards the stern. Your other fish will do the killing. You waste one but most likely get a kill. Not so real. Change your mission to night, little or no moon. Won't see them coming. Magic
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#3 | |
Sonar Guy
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 03-16-10 at 03:47 PM. |
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#4 |
Watch Officer
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This is just a guess...
But it might help if you change the targets crew rating to 'poor' in the properties. Maybe add a little fog too, to reduce their visibility. Also, I've noticed that carriers don't change speed nearly as quickly as smaller ships. Of course, setting it up at night is probably the easiest solution.
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#5 |
Ace of the Deep
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Use the Mark 18 torpedoes. They don't leave a wake.
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#6 | |
Sonar Guy
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Good one. I never thought of that.
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#7 |
Swabbie
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Slighty OT, but does the low speed setting on MK14s leave a less visable wake?
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#8 |
Sonar Guy
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Crew of target vessel, set to poor. Night, overcast, no moon.
Type 14 torpedo, high speed. Ship spots it and slows slows down... So it looks like it's not possible with this torpedo at least.
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#9 | |
Ace of the Deep
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It's steam propelled no matter what speed it's set at. Realistically there would probably be more of a wake at the slow speed setting.
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#10 |
Sonar Guy
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I fixed the problem now. I had not set any waypoints to the target, so although it started off at the initial correct speed, it was slowing down all the time. By adding a waypoint with a speed, the target behaves as expected. Now I am having 100% hit rate with my whizz wheel.
The only problem now is that I am unable to use the whizz wheel with none zero gyro angles. I guess this is because the gyro angle doesn't kick in until after a few hundred yards, and therefore the actual angle to the target from the periscope is slightly different to the gryo angle. Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
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#11 |
Ace of the Deep
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Mark 10 Torpedo
Mark 14 Torpedo
Mark 18 Torpedo
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#12 | |
Ace of the Deep
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#13 |
Sonar Guy
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Don't apologise - that was a handy summary. Thanks!
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#14 |
Ace of the Deep
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