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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 | |
Sonar Guy
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#3 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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I find it looks great. With sea winds it would be, I imagine, wet no matter if you have glasses on or not. Only in real life you would be blinking more than wiping.
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#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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I would also like to get rid of these drops on the camera.
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#5 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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Drops removal MOD
![]() open data/shaders/filters/WaterDropletsPS.fx paste this just after the main(..):COLOR { : return tex2D(map, In.Tex0); Of course, it will remove them permanently, external camera/interior view as well, so be sure this is what you want ![]() Last edited by Pintea; 03-06-10 at 09:51 AM. |
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#7 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 91
Uploads: 0
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I only have WaterSproutPS.fx in that dir?
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Operation Flashpoint. Armed Assault. ArmA 2, ArmA 3. Falcon 4 Theaters, Farming Simulator 19, FS22, FS25, Silent Hunter 3, SH4, SH5, Cold Waters, CMANO, Sea Power, Naval Warfare. www.pmctactical.org Snake Man, PMC. |
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#8 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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#10 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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lol, I had the exact same thought when I first got this in-game :-)
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#11 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Yep, I get yellow flashes instead of raindrops if I rename the texture. A modder will have to either kill the trigger for it (wherever it is) or replace the raindrop texture with a transparent image.
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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