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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Hidden TAI Map Features v0.5
What Does It Do? Adds two hidden buttons to your TAI map that the devs left out. Parallel & Intercept Buttons. Whenever you have a target locked you can: Hit the paralell button, and the crew will turn your boat on a paralell course. Hit the intercept button, and the crew will turn your boat to an intercept course (though it MAY just be a direct course, havent left port to really test it more). Paralell (note: the green arrow is not photoshopped) ![]() Intercept: ![]() HOW TO ENABLE THIS: Open up Silent Hunter 5\data\scripts\menu\Page Default Hud.py Search for: def SetMiniMap( boolvalue ): Look down a few lines and change these values to True: Code:
PageDefaultHud_MapGroup_ParallelCourseButton.Visible = False PageDefaultHud_MapGroup_InterceptCourseButton.Visible = False I'm not providing it as a full mod because: 1. It's extremely gamey (the map contacts guys might like it though) 2. The changes are so miniscule. 3. Alot of other mods either already have.. or will be modifiying this file in the future. Last edited by gutted; 03-14-10 at 01:00 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Nice find!
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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There may be more. I'm still looking
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#4 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Amazing Find! Well done.
Now why on earth would the Dev's leave this out??? WTH were they thinking? Grrrrrr |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Ho Ho Ho!! Look what i found....
![]() Heading indicator? It's fully functional btw. Why did they disable that? In the same file.. search for: PageDefaultHud_Feedback_BottomBar_Heading.Visible = False and change it to True I might try to position it better, but i suck at the menu editor. Last edited by gutted; 03-14-10 at 12:56 AM. |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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There's some zoom in & out buttons at the bottom right corner as well. Not sure how useful they'll be. Ignoring them.
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Apparently there was an orders bar they ditched.
Still pretty functional for the most part, though clicking the buttons does nothing. Probably have to enable other areas in this file to see them. ![]() I was able to enable it partly by changing this: DisplayPageDefaultHud_Orders = ScriptEventArgsBoolWrapper( False ) To this: DisplayPageDefaultHud_Orders = ScriptEventArgsBoolWrapper( True ) Looking around the file to see what else is tied to this that is disabled. Last edited by gutted; 03-14-10 at 01:16 AM. |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They may have been thinking of a "shadow convoy" or "intercept convoy" order from BdU
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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I've found a 'slight' bug with this I think.
When the TAI is minimized, those two buttons don't get hidden - they get shunted out to the left and you can just seem one visible behind the L shaped gui on the bottom left of the screen. Is this just me it's happening too? |
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#10 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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No i noticed it too. It may be why they hid them.. but then again.. i see alot of stuff they hid.
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#11 |
Black Magic
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yeah i know, i can see most of them hehe. Just trying to see what works and what doesn't. I would really like to get that orders bar functional.
The heading tape im definately keeping on. It's nice to see my course at a glance. |
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#13 |
Black Magic
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the orders bar can be made functional - just takes some script work.
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#14 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I'm looking through it, but im not very familiar with the way SH does things. I've never done any UI modding in previous versions, so there's alot of things i need to learn to do anything major.
I've also never done any python scripting. I'm just relying on my C/C++/C# knowledge and mimicking the syntax i see whenever i want to do something. |
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#15 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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the python stuff is new to sh5. They didn't let us have access to as much in the other games as we do in sh5. Tho it's annoying as hell that they release the game and we have to finish it.
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