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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jul 2007
Posts: 16
Downloads: 0
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Currently, i am sitting in front of 2 liberty ships that are both 75% on fire 50% submerged and refusing to sink, and not getting the credit for the kills. Now im sure even rescue did eventually come a couple days later that ship would just be a burnt carcass, usually this wouldn't be a problem but being low on torpedo and bingo on deck gun ammo i rather not have to put one more torpedo in them to actually get the credit. All i am really asking for is a redone ship kill system or where a ship will actually sink if you fill a majority of its compartments ( 2 torpedo's in the front and back compartment same side and quite a few AP deck gun rounds below the water line)
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