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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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When I finish the first campaign mission and dock at Kiel,I'm stuck and can't continue from the sub pen.I'm using the lite Campaign mod,and perhaps I messed something up with it.Thanks in advance for any help.
JSGME IRAI_0_0_25 Lite Campaign Critical Hits V1.2 CriticalHits 1.1 Torpedos CaptHelms Audio ty FineCrew 1.21 with beards MightyFineCrew less annoying footsteps new UI's_TDC_4_3_0_ SteelVikings Interior mod SteelVikings interior patch SH5EnvMod gold No Magic Skills SD_MapCourseLines_tiiny arrows Church's Keyboard commands I use these mods w/o any overwriting except for SteelVikings patch for the interior mod.I'm not sure what to do with all of the mods with DarkWraiths new UI's TDC mod.I don't use the Hidef mod for gauges etc as well for that reason.Maybe I got it all wrong,but it makes sense to me....kindda?! Last edited by pocatellodave; 09-11-10 at 01:40 PM. |
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Save the current game and load it - should solve the issue.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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I did save the game,and ended up right back on the dock.
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#4 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Yes, but the previously locked dialog options should be now open, and you'll be able to go on patrol.
As to Multiple UIs mod, yo don't have to install any of the additional mods it includes - it will be enough to install the main one. You'll be able to tweak it with the others any time later.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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Thanks for the help,but I tried to continue and I couldn't select the next mission.I'm probably missing something.
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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No sir,I wouldn't use a pirate version of anything.Bought my copy at Fred Meyer.Now I really have to work at why I can't get past the first campaign mission.I actually backed the boat into the slip,and still ended up standing on the dock with nowhere to go after the skipper talked to me.
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#8 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
The guy is just hanging around, standing by the table, next to the wall. There's also another guy by him, an engineer - talk to him to set up your torpedoes, camouflage, new equipment and such.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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Thank you my friend.I didn't know which characters to talk to.I'm underway for Britain with my first command.I must say SH V is fun but a bit to tough at first learning all the ropes.Without the mods,it wouldn't be much fun.Thank you again!
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#10 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() Took me a while to realise that everything works for you but you just don't know where to click. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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One of the mods I'm using keeps the little cartoon like picture of speaking from being visible before that person speaks.That is why I didn't think to go to the skipper the second time,so I could get on with my campaign.My guess is it's the No Magic Crew mod or the Mighty Fine Crew mod.
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