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Old 09-11-10, 01:25 PM   #1
pocatellodave
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Join Date: May 2005
Location: Pocatello,ID
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Default Campaign issue

When I finish the first campaign mission and dock at Kiel,I'm stuck and can't continue from the sub pen.I'm using the lite Campaign mod,and perhaps I messed something up with it.Thanks in advance for any help.

JSGME
IRAI_0_0_25
Lite Campaign
Critical Hits V1.2
CriticalHits 1.1 Torpedos
CaptHelms Audio
ty FineCrew 1.21 with beards
MightyFineCrew less annoying footsteps
new UI's_TDC_4_3_0_
SteelVikings Interior mod
SteelVikings interior patch
SH5EnvMod gold
No Magic Skills
SD_MapCourseLines_tiiny arrows
Church's Keyboard commands
I use these mods w/o any overwriting except for SteelVikings patch for the interior mod.I'm not sure what to do with all of the mods with DarkWraiths new UI's TDC mod.I don't use the Hidef mod for gauges etc as well for that reason.Maybe I got it all wrong,but it makes sense to me....kindda?!

Last edited by pocatellodave; 09-11-10 at 01:40 PM.
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Old 09-11-10, 01:29 PM   #2
Abd_von_Mumit
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Quote:
Originally Posted by pocatellodave View Post
When I finish the first campaign mission and dock at Kiel,I'm stuck and can't continue from the sub pen.I'm using the lite Campaign mod,and perhaps I messed something up with it.Thanks in advance for any help.
What do you mean by "can't continue"?

Save the current game and load it - should solve the issue.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-11-10, 01:48 PM   #3
pocatellodave
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I did save the game,and ended up right back on the dock.
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Old 09-11-10, 02:00 PM   #4
Abd_von_Mumit
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Originally Posted by pocatellodave View Post
I did save the game,and ended up right back on the dock.
Yes, but the previously locked dialog options should be now open, and you'll be able to go on patrol.


As to Multiple UIs mod, yo don't have to install any of the additional mods it includes - it will be enough to install the main one. You'll be able to tweak it with the others any time later.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-11-10, 03:54 PM   #5
pocatellodave
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Thanks for the help,but I tried to continue and I couldn't select the next mission.I'm probably missing something.
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Old 09-11-10, 04:24 PM   #6
Abd_von_Mumit
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Originally Posted by pocatellodave View Post
Thanks for the help,but I tried to continue and I couldn't select the next mission.I'm probably missing something.
Oh, now I see what the problem is. Do you have a legal copy of the game? The problem you just described is common for pirate versions.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-11-10, 05:28 PM   #7
pocatellodave
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No sir,I wouldn't use a pirate version of anything.Bought my copy at Fred Meyer.Now I really have to work at why I can't get past the first campaign mission.I actually backed the boat into the slip,and still ended up standing on the dock with nowhere to go after the skipper talked to me.
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Old 09-11-10, 05:39 PM   #8
Abd_von_Mumit
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Quote:
Originally Posted by pocatellodave View Post
No sir,I wouldn't use a pirate version of anything.Bought my copy at Fred Meyer.Now I really have to work at why I can't get past the first campaign mission.I actually backed the boat into the slip,and still ended up standing on the dock with nowhere to go after the skipper talked to me.
You must talk to the skipper twice - first time to listen to his geopolitical situation and war effort briefing. This is the right time to pick a mission you want to do (by selecting one of 2 crosses available on the map around GB). Then quit the dialog screen and talk to the guy again, this time to sail for your first real battle patrol.

The guy is just hanging around, standing by the table, next to the wall. There's also another guy by him, an engineer - talk to him to set up your torpedoes, camouflage, new equipment and such.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-11-10, 06:44 PM   #9
pocatellodave
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Thank you my friend.I didn't know which characters to talk to.I'm underway for Britain with my first command.I must say SH V is fun but a bit to tough at first learning all the ropes.Without the mods,it wouldn't be much fun.Thank you again!
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Old 09-11-10, 07:08 PM   #10
Abd_von_Mumit
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Quote:
Originally Posted by pocatellodave View Post
Thank you my friend.I didn't know which characters to talk to.I'm underway for Britain with my first command.I must say SH V is fun but a bit to tough at first learning all the ropes.Without the mods,it wouldn't be much fun.Thank you again!
Yeah. I had exactly the same problem at start - didn't know how to go to patrol after doing training. They gave us all these shiny blinking message indicators at the top of the screen... but they didn't care to make one that says "Talk to the bloody officer standing by the wall and click crosses".

Took me a while to realise that everything works for you but you just don't know where to click.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-13-10, 10:12 AM   #11
pocatellodave
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One of the mods I'm using keeps the little cartoon like picture of speaking from being visible before that person speaks.That is why I didn't think to go to the skipper the second time,so I could get on with my campaign.My guess is it's the No Magic Crew mod or the Mighty Fine Crew mod.
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