![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
|
![]()
I've recently installed the Open-Hatch and FM-Interior-Beta mods, and ran into a problem:
![]() As you can see, the hydrophone station is messed up for some reason. It seems like there are two different stations overlapping each other. It's not just a visual issue. I can't operate the hydrophone when I sit at that station. Turning the wheel doesn't work, neither does clicking on the bearing display. What's more, a new button has appeared on the left side of the wheel which wasn't there before. It's the sonar ping; and I know this because it's the only thing that works. I'm in a type-VIIB; the war just started, so I shouldn't have access to active sonar. This is undoubtedly a mod conflict. It's probably centered around OH and NewInterior, since those were the last I installed. Has anyone else experienced this? Any suggestions on how to fix it? Thanks. Last edited by vergol; 02-23-10 at 01:45 AM. |
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]()
You need to read the Readme file carefully.
![]() OH was included in FM-Beta. You shouldn't install both.
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
![]() |
![]() |
![]() |
#3 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
|
![]()
I've just removed the Open Hatch mod. The problem persists; hydrophone is still bugged.
EDIT: I've also noticed that all the dials in the sonar room don't work. They're all stuck pointing up, and don't move. This is possibly related to the hydrophone issue. Last edited by vergol; 02-22-10 at 07:53 AM. |
![]() |
![]() |
![]() |
#4 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
|
![]()
Problem solved.
Extended FreeCam mod was the culprit. Seems there was overlapping geometry here and there. Disabling it fixed the issue. Shame; I rather liked it. ![]() Last edited by vergol; 02-23-10 at 01:56 AM. |
![]() |
![]() |
![]() |
#5 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]() Quote:
![]() Now if you want to merge some of the incompatible mods which use the same files, you can load them up in S3D , one of the primary modding tools, and compare the differences, and copy over the features you like. For example, I created a combi mod to have freecam walking on the conning tower, which the GUI I use didn't provide..
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
![]() |
![]() |
![]() |
|
|