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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Mindless Q and A nonsense from Ubisoft .
20.01.2010 Will it be possible to hear sounds like depth charge explosions and sinking ships (even whale songs?) with the hydrophone? This didn't work in SH3. Negative on the whale songs, for now. However depth charges and sinking ships will most likely make it in, and overall we feel the hydrophone station / crew member will be more useful than in the previous games. Will there be more atmospheric sound in the uboat compared to SH3? I'd like to hear some talking, laughing and snoring from time to time. Since the player is free to roam in a 3D environment, that environment should be believable and immersive. Yes, those kinds of sounds are an important part for this and some of that will be seen / heard in the game. |
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#2 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
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basically they feel it's more important to listen when "Frenssen farts" than what's going outside of the sub?
after all they said you WILL hear the atmospheric sounds from within the uboat but the sound of depth charges will only "most likely make it in" when Frenssen farts... get it? just like in Das Boot ![]() |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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To me how the hydropne works as well as the Peri and Uzo are more important than having all the rivets in the right place if you get my drift.
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#4 |
Stowaway
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Oh what exciting news! Sounds in the boat, I certainly wasn't expecting that! Just imagine, we'll be able to sit at the Sound Operators desk, put on some headphones and actually listen to the sounds of depth charges and boats sinking....I tell yer, the person who thought that baby up should get promoted right now!
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#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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![]() ![]() Whoever is asking these questions is brain dead.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#6 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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[quote=maybe you'll even be able to put an oxigen mask on...[/quote]
Its only for show, for use in the shower.
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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A different game , more focused to the interior atmosphere and 3d enviroment
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 |
Ace of the deep .
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I have first go to do a farting mod right .
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#9 | |
Rear Admiral
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I will not be surpised if SH5 ships with the sonarman NOT vocalizing "Depth charges in the water" . They did that in SH3 as i understand (later patched), the did it again with SH4 (and they never fixed it, so now we have this depth charge splash warning mod to work around it instead), So don't be surprised if it remains broken. |
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#10 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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IF player.uboat.submersed AND destroyer.drops AND range.player.uboat.destroyer LT x THEN sound.play.wasserbomben
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#11 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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#12 |
Rear Admiral
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#13 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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OH my God, Nothing satisfies you all does it. This is just ONE question session out of several.
The exterior sounds "might be making it in" is most likely due to programming problems, where having the interior sounds may be MUCH easier to impliment just due the nature of the coding required. For crying out loud, give the devs a little credit. Oh and please realize there are no stupid questions, just stupid answers. These questioners had every right and reason to ask these questions, even if you would not have asked that. |
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#14 |
Rear Admiral
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True, i acknowledge that. However, what i'm talking about is functionality/features that are basic requirements to a submarine simulation. These are bugs that, if they do indeed still exist, should have IMO, given TOP priority. There is absolutely no acceptable excuse to have problems that are basic to the sim to continue to exist after all this time - none what so ever.
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#15 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Really pretty ships, with no damage models, so none of them sink. Because none of them sink, no need for breaking up noises, also they don't need to do ASW duty if ships can't be sunk, no ASW duty = no depth charges. It's all so clear now. Wow, those devs are really clever - removing all that unnecessary stuff like that. Really makes sense. Yes, that's true, but the counter point to that is - These are the questions that they chose to answer, out of all the options they had available.
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