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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yes, as Neal wrote: IF it is fully detailed...it MIGHT be a good "sim", even there is only one boat. but this is far from beeing guarenteed. i tell you guys: i see us trying to get the other boats added...and gettin nicely stuck in creating the animations for the crew in these boats, or any other detail. cause as we know, UBI does not do anything for the modders support...so there will be a lot of stuff, we dont know how to handle. REMEMBER SH3! For example we had to wait 3 years(!) to get new harbours...after a lot of people digged out enough information, by spending weeks on code-investigation -> Although UBI stated, to release a "harbour creation kit"...lol and this only concerns harbours - and after we also never got any "development modding kit"...i do not believe in any announcement these studio makes, concerning modding/modability. this is pure cheekiness. So, what do you think. Will we be able to mod the game as easy, as stated? Or will we be forced to buy DLC, cause this means much more profit for UBI. ![]()
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Who knows? The game isn't out yet.
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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Really?!...i might missed something...
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#4 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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Is this for real ??? If so my bigest fears have came to be... Once more gwx team and the other modders are the ones i will count on.Maybe will see the reopening of the gwx4 project or brand new gwx5.
They are the subsimers first ,last and only hope of quality time with subs.
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#5 |
Rear Admiral
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Huh?
Could someone rewind please? Im not quite "getting" the original post. Sources? |
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#6 |
Chief of the Boat
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I must admit to feeling a tad confused....would someone enlighten me please?
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#7 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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SH5 is listed as a 'VII Simulation' (as per Neals header) leading to the conclusion that there will only one playable uboat type. This also raises the question of chargeable DLC in the form of other boat types and in turn hints that the modability of SH5 might not be that open, assuming that UBI wish close it off to ensure max profit from any DLC.
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#9 |
Rear Admiral
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Well, i know everyone here already thought of porting the type 9D2 out of UBM after reading this thread.
![]() But i guess it could be that a Bethseda styled DLC is the future business model. ![]() |
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#10 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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That's a possibility, but given the huge amount of work needed to create a complete sub up to SH5 standard, with interior and whatever amount of scripting needed to make it work, maybe UBI won't care so much about leaving the game open. Modders "could have" added German boats to SH4 1.4 but it didn't happen and the add-on sold reasonnably well.
Between a half assed free add-on sub or a say $10/15 sub with all bells and whistle, well, there'd be a lot of moaning but I'm sure ultimately it would fly. |
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#11 |
Rear Admiral
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Well, were' really not even sure what that standard is yet, do we? The screenshots are nice, but alot of that could be shader effects and PPF. I will admit the poly count looks higher on the models. We do know the file structure remains the same (or so the devs stated), and if thats true, it can't be much more then an hours worth of work to add another Uboat assuming you had existing resources to reuse/retouch like the 9D2 from UBM. The interior is the heckler though. Yeah they could fudge it by just making the CR and CT unique in periscope placement, but it would probably come off as being cheesy.
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#12 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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Hmm...I fear preparing myself for SH5 with only a type VII will only lead to being stuck with one sub with SH4 quality when released.
Hell they can only improve on SH4 right?...right??? ![]()
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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we all know, how business works. its not the red cross for subsimmers...
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#14 |
Rear Admiral
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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First steps to a closed platform ??
![]() Make a IX could be possible with mods but there are some problems, for example the external model, different length of the submarine interior, stern torpedo tubes, damage screen, crew, ... And this assuming that ubi don´t want to sell aditional submarines in addons, this can limited a lot the mods for the game. DLC is a way to sell a incomplete game to the public and do business with the missing parts
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor Last edited by Hartmann; 01-16-10 at 01:04 PM. |
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