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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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When I consider how simple the solution was, I feel almost stupid for the time (years!) it has taken to figure it out
![]() I guess I'll never get accepted at MENSA ... oh well ![]() On to the topic: THE PROBLEM: As most modders know, the reticles seen in the periscopes and UZO in SH3 and SH4 (german uboats, not american ones) are hardcoded and can't be removed away. This has given more of a headache to the modders who wanted to change the look of the reticles, because the old ones would still show, no matter what. The only solution we found for this was to reduce the field of view, and make it smaller than 30º for the periscopes (Because the graticle leaves a space of approximately that size in the centre, where you only see the crosshair). But that of course meant losing field of view at the expense of historical reality, where periscopes had some 38º (In the game it is 40º) THE SOLUTION: Well, as you also know, when you zoom in with your mouse wheel, the hardcoded reticle does NOT change its size. It is scaled to display in the proper size of the default zoom you have, which is usually 1.5x Soooooo ![]() the simple solution is to INVERT the order of the zoom levels in cameras.dat, making the high power (6x) the default one (First zoom entry in cameras.dat), and the low power (1.5x) the second one (Second zoom entry in cameras.dat) you get when moving the wheel mouse. That way, the reticle is scaled to the 6x default one, and actually is moved off the screen, leaving only the central crosshair ![]() ![]() That's it gentlemen ![]()
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One day I will return to sea ... |
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#2 |
The Old Man
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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incredible !
![]() well thought out of the box Hitman !!!! ![]() will ask Peabody to implement that on our scope right away !!! thanks keltos |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,720
Downloads: 171
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Excellent find Hitman,
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Sub captains go down with their ship! |
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#5 |
Fuel Supplier
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Brilliant again!
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#6 |
Admiral
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Excellent. Hope I may use your idea in my work?
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#7 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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Ahah, "simple" as that, good job Hitman
![]() PS: can't wait for your new GUI! |
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#8 |
Stowaway
Posts: n/a
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Nice bit of noggin porn
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#9 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#10 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Hitman: "I guess I'll never get accepted at MENSA ... oh well"
I know two people who are (?have been?) members, and I can't decide which one is more stupid.
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Irish1958 ![]() |
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#11 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Heh, finally!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#12 |
Hellas
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excellent find by you,Hitman !
![]() yea,the solution is sometimes more than simple finally ,the scopes can be designed now as it should be hope that is ok by you to import the changes at cameras to MaGui one question though ,is there any solution for the reticles color's changing during night ? i mean that i want them to be black during day but ,at night, will not be vissible . any idea at this?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#13 | ||
Pacific Aces Dev Team
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Cheers
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One day I will return to sea ... |
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#14 | |
Hellas
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thank you and Kara for the info ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#15 |
The Old Man
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http://www.subsim.com/radioroom/show...&postcount=141
The main thing is to parent the objects to the Marking Lines group and have a "WHITE" color channel for the marks file. If you make them black, you won't see any difference. The color will multiply with the green color during the night so white turns to green and black remains black. And they'll always be black during the day. It's sort of like the contact icons for the ships. If you make those white, they'll color themselves to show enemy status (blue, green, black, red). If you make them black, they'll always remain black. |
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