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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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Hi, does anyone know how to make the escorts a little tougher or what parameters to change to do this? I'm running SH4 1.5, opMonsun_V720, OMEGU_v210 and hotfix3. Has anyone tweaked the allied escorts to be the same as TriggerMaru for the Japs? could you use the GWX SH3 files to do this for SH4?
Thanx Update: I just found the Atlantic Campaign for SH4 by Beltza & Co. and in the discription it lists harder and smarter escorts... Cheers! Last edited by Greenhornet; 11-14-09 at 05:18 PM. |
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#2 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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Well downloaded the Atlantic campaign addon and uninstalled it, sorry to many bugs. I'd rather toy with the parameters of my escorts. Can I use my SH3 files from GWX to make my escorts better/harder to evade? If so which ones? I like the mods I have now I just want to toughen up my competition....
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#3 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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the escorts afterwards the 42- 43 they is very hard in the OM as in
the genuine life ![]() to them are absent only the a lot of planes that flew near their when they was near in America or England other this they is problem of machine sh4 no moders |
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#4 |
Stowaway
Posts: n/a
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i found this:
http://www.subsim.com/radioroom/down...do=file&id=613 even if its not what your looking for it can show you what you need to mod to mod the game to your liking ![]() |
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#5 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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Thanx Webster!! this will really help a lot!
Cheers and thanx for your help guys! |
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#6 |
Rear Admiral
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This could be written better.
Lost contact time does not work the same as SH3 (how i wrote it in that thread), don't bother messing with that particular variable. So read that, and compare the stock AI for JP sensors with what i did with it in TMO, and i'm sure you'll figure it out. |
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#7 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#8 |
Rear Admiral
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That is a very important point. If one wants to stick with historical effectiveness, then Early war sonar isn't very good as compared to the sonar later in the war. If the OP wants a harder game, and he's playing in say.... 1940, 1941..... Try a new date, say.... (pulling a date out of the hat)..... mid to late 1943, or worse yet, 1944. Odds are, you wont survive the war. Especially when hedge hogs enter the scene.
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#9 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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Thanx guys, I usually hover around '41 '42 I'll try a little later to see what happens... I've set my AI to elite now, so it should be interesting.
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