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Old 10-26-09, 02:11 PM   #1
rosentorf
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Default extreme waves (size and wavelength)

I think in SHV we need to have larger waves (higher and larger wavelength so it won't look ridiculous). This of course this means there must be a larger area wave pattern. It would also have the advantage of more realistic looking water from high altitudes in external camera view.

Yes, yes, I know this will suck your computers performance dry but I really want to feel like a nutshell in a big atlantic storm...Das Boot -style!!!

Correct me if I am wrong but this can not be hard to implement? Or at least make it moddable (moddable size of wave-pattern!?) as an option for users with high end machines.

let the oceans be mean and angry!
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Old 10-26-09, 02:49 PM   #2
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Agreed
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Old 10-26-09, 02:59 PM   #3
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yea, in real life the waves in the ocean can be 50+ feet...
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Old 10-26-09, 04:37 PM   #4
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Agreed, and I agree about the wave period (wavelength). It is possible in the Atlantic to have very high waves, but with such long periods that small boats ride them better than large ships. On the other hand, as soon as you enter the Channel the waves become much shorter and choppier, so much so that sailors can tell when they've made that transistion even when not in sight of either shore.

I would like to see the differences in different oceans properly represented - North Sea shallows, much calmer Mediterranean and Caribbean and like that.
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Old 10-26-09, 05:19 PM   #5
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Quote:
Originally Posted by Sailor Steve View Post
It is possible in the Atlantic to have very high waves, but with such long periods that small boats ride them better than large ships.
That's exactly what I am going for. A perfect wave should "lift" a u-boat up significantly and the boat should accelerate or decelerate like surfing the waves.
I assume this would also affect periscope depth resulting in a more floating behavior when submerged. I doubt it was like it is now in SH4 where you stay at a seemingly exact depth anytime even is you conning tower surfaces every once in a while.
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Old 10-26-09, 05:31 PM   #6
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Yes, SH4 had the "riding the rails" problem. SH3, on the other hand, had your boat moving around quite a bit at periscope depth. You had to get down to 50 meters or so before it calmed down.
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Old 10-26-09, 11:41 PM   #7
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Quote:
Originally Posted by rosentorf View Post
I think in SHV we need to have larger waves (higher and larger wavelength so it won't look ridiculous). This of course this means there must be a larger area wave pattern. It would also have the advantage of more realistic looking water from high altitudes in external camera view.
Agreed, this would be MAJOR improvement.

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I would like to see the differences in different oceans properly represented - North Sea shallows, much calmer Mediterranean and Caribbean and like that.
Fingers crossed!
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Old 10-26-09, 04:36 PM   #8
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15m/s waves in sh3 and 4 were pretty big but you dont get any perspective because of crappy graphics and wave model . Hopefully with photo realistic sub exterior and better modelled waves , the ocean will feel big with large waves .
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Old 10-27-09, 03:06 AM   #9
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Quote:
Originally Posted by rosentorf View Post
Yes, yes, I know this will suck your computers performance dry but I really want to feel like a nutshell in a big atlantic storm...Das Boot -style!!!
I'm sure the big Atlantic storms in Das Boot were simulated so can't qualify as a POR for authentic Atlantic storms.

I'd be happy if waves were tied to both weather and region, much like what Sailor Steve has already stated.
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Old 10-27-09, 03:33 AM   #10
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You want to have larger waves ?

We can be adjusted larger waves at SH4,But the game gave us the biggest wind velocity is -15 m,you can see the Beaufort scale:
http://en.wikipedia.org/wiki/Beaufort_scale.

So wind speed of larger waves should be greater than 30 meters.SH5 able to do that?
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Old 10-28-09, 04:17 AM   #11
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Quote:
Originally Posted by W_clear View Post
You want to have larger waves ?

We can be adjusted larger waves at SH4,But the game gave us the biggest wind velocity is -15 m,you can see the Beaufort scale:
http://en.wikipedia.org/wiki/Beaufort_scale.

So wind speed of larger waves should be greater than 30 meters.SH5 able to do that?

thank you W_Clear for your very good mods in SH4



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Old 10-27-09, 03:47 AM   #12
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@JScones
I know Das Boot does not show a "real strom" but look at this one if you not already know it.



IMO these qualifiy to create a Das Boot-like situation as in this vid the ship is much larger than a u-boat. Of course I won't expect Leutnant Werner to magically appear next to me on the bridge screaming at the sea. And it does not need to look exactly the same.

When seeing this and other vids I realise that huge waves must affect hydrophone at periscope depth right? I think this is not modelled in SH4 or is it?
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Old 10-27-09, 03:57 AM   #13
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AAAANNND....it should be modeled that you have to navigate accordingly to the waves...If waves are to strong you can be damaged,injured or tipped over by the waves if you go parallel. I am not a first hand mariner but I would assume this. But maybe this does not apply for u-boats.

@W_clear:
Hey there...I really like your stuff that you have made for SH4. Thanks for that. I just hope that in SH5 they not only allow higher amplitudes but also longer wavelength to the water surface. Like an additional pattern to the "small" wavepattern we already have in SH4 that will be added. And this one must be of an much larger area than the small patch of waves that exists in SH4 or it will never work.
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Old 10-27-09, 09:28 AM   #14
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Yes very large waves - big huge rolling waves
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Old 10-29-09, 01:06 AM   #15
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Quote "On September 18, 1943, U-537, commanded by Kapitänleutnant Peter Schrewe, departed from kiel, Germany on her first combat patrol. It carried WFL-26, codenamed "Kurt", a meteorologist, Dr Kurt Sommermeyer, and his assistant, Walter Hildebrant . En-route, the U-boat was caught in a storm and a large breaker produced significant damage, this included leaks in the hull and the submarine's quadruple anti aircraft canon being ripped off, leaving it defenseless on the surface against Allied aircraft. "
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