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Old 09-27-09, 08:36 PM   #1
Ryushin
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Default Sunken Ships not counting

I just sunk a Fuso Battleship and a destroyer in shallow waters. For some reason, these particular ships did not show up as destroyed. Even though the destroyer broke into to pieces and complete sunk beneath the water. The Fuso fell over on it's side and only the very top edit is sticking above the water. I'd like to get credit for this during my mission as the Fuso is worth a lot of tonnage. Does anyone know what is going on? I'm running version 1.5.
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Old 09-27-09, 11:09 PM   #2
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I assume you didn't get a ship sunk message. In shallow water it's hard sometimes to get a sunk message. They ofter stick out of the water. I've found you basically gotta blow the crap out of them....Keep at it. If you can give it more time. Even merchants can do this.

I think it's because they either register sunk if they go below the water far enough or have enough damage zone points that they are blown up or totally flooded, but I would send a few more torps their way..
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Old 09-28-09, 07:29 AM   #3
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I destroyed a Fuso on my second ever SH4 mission, in shallow waters on a recon mission at Yokohama harbor. It was too good an opportunity to pass up! I used four torps, aimed at equidistant points along the hull. Two at each end of the superstructure and another two towards each end of the ship. I'd read up long ago about Gunther Prien's U-47 attack on the Royal Oak battleship at Scapa Flow, so I knew roughly how many torpedoes would be needed. I was ready to do another pass if necessary but the four shots did the job. I guess I must have caused sufficient damage to count it as destroyed. It rolled right over but couldn't sink too far due to the shallow waters. I'd say just keep shooting until you get the confirmation for the kill. If you run out of fish and it's safe to do so, surface and use the deck gun. Gotta be worth it for the 34k tonnes!
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Old 09-28-09, 07:44 AM   #4
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I finally got that sucker too (and the destroyer docked beside him) in Yokahama... the trick is, you have to get him to go down relatively quickly. Just because a boat sinks, doesn't mean you get the credit for it. If you've crippled a ship and they sink long afterward, you don't usually get the kill. I guess that's the way it was in the war, too. Many sub commanders knew they'd crippled a ship, but couldn't verify a sinking...
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Old 09-28-09, 09:19 AM   #5
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This pops up from time to time.

It used to be you had to actually witness the sinking (through periscope or while surfaced) to get any credit

If you use the external cam you will see that the ship is actually resting on the bottom. I dont know how the game calculates how you get credit for a sinking but occassionally you get jipped.

Ive been denied credit for ships in much much deeper water. Ive also gotten credit for ships that I never even attacked
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Old 09-28-09, 10:24 AM   #6
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Agree with Steamwake. Every so often, about 1 out of 15 -20 ships sunk, the game doesn't credit me with it. I have had this happen in all conditions and in all waters. I have never noticed a pattern. Occasionally I won't get crew notification of sinking and there will be no sunk icon on the map but when I open the Captain's log it is noted there, so in that case I did get the credit.
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Old 09-28-09, 01:12 PM   #7
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Quote:
Originally Posted by SteamWake View Post
I dont know how the game calculates how you get credit for a sinking but occassionally you get jipped.

Ive been denied credit for ships in much much deeper water. Ive also gotten credit for ships that I never even attacked
they have crush depths for surface ships too so that can be what gives you the delayed sinking but its time related as well so if it takes too long to sink it will not give you credit for it.

many people dont realise ships will repair damage while you wait so it can cost you more torps to wait for it to sink.

if it sinks with 3 torps but you wait between shots to guage the results then it could need 4 or 5 to sink her because they repair as you wait.

their repairs arent like ours where things get fixed but they do stop the flooding and such so its always best not to try and stretch your torpedos too far by waiting on results.
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Old 09-28-09, 03:26 PM   #8
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Good things to know. After spending better part of a day infiltrating Tokyo harbor with a full set of torpedoes, sinking some high value targets, including another Fuso Battleship in the beginning, barely escaping when two subchasers and two destroyers converged on me at the same time and were pretty upset with me sinking the things they were supposed to be protecting, sunk all four of them (one of them split into two and didn't register as sunk) then finally leaving the harbor with one forward torp and one rear torp left. I was going to save these torps for my journey back to Perl. But seeing a Fuso at the exit of the harbor, just slowly moving, it was too good of a opportunity to pass up. I saved it this time just in case, as I had real doubts that two torps would be enough to take down such a large ship and if it didn't, I would just reload and head back to Perl (Too bad we can't reload in real life ). Snuck to a 1000 feet, stuck the forward torp into the stern of the battleship which showed not a sign of damage from the first torp, Pull forward enough to put my rear torp into it's side, and low and behold, must have hit a magazine because the entire ship started exploding. I was all excited, seeing it tipping over on it's side, and then sinking to the shallow bottom with the very edge of it's starboard side sticking out. Then I saw there was no recognition that the ship was sunk. I was like "Noooooooooooo". Then I sulked off to bed.

A bit about me: Started playing sub sims since Gato on the Apple II, 688 Attack on the Sega Genesis, Seawolf (Man, playing tag with Alpha's was incredible), another sub sim on the PC that I can't remember. Haven't touched a sub sim in awhile. Amazing how work and life interferes with having fun. Picked up Silent Hunter 4 Gold, and have been having a great time. I didn't know if I wanted to play a old WWII sub sim again, as I liked the modern subs so much, asroc's, wake homing torpedoes, etc. But it's been a blast with it.

Though I not nearly as hard core as some of you are. Just insane how much work some of you have time to dedicate to this. I do leave on the computer to calculate the trajectory of the torps, and I do turn off the dud torps (If my torp crew maintains the torps, I'd have them figure out a way to fix the bloody detonator!). I leave everything else on realism, even though I know our sub commanders had to go through this, but they had a crew to help them.

Since this is a simulator, and it's incredible how much Ubisoft followed history, from what I remember the Musashi and Yamamoto were kept in the harbor for fear of loosing their prized battleships. Are these anchored in some harbor in the game?
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Old 09-28-09, 03:39 PM   #9
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Well welcome to subsim. What took you so long !

Anyhow the damage model kinds accumulates damage it would seem and when it reaches a certain level it goes all hollywood on you.

Oh btw did you know that a single torpedo to her stern is what ultimatly spelled the Bismarks demise? It busted her rudders and she got stuck in a port turn just out there circling.
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Old 09-28-09, 04:02 PM   #10
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Thanks for the welcome. Yea, took a long time to get here. Shame on me.

Yea, I remember the documentary on that. No one was giving any credit to the torpedo carrying bi-planes. The brass thought it was a novelty. Well those bi-planes ended up breaking that rudder and it was all over after that. Imagine the commander of the Bismark:
"What do you mean we can only go around in circles!!!! Fix the bloody thing!!"
"We can't sir, we have to get back into port for that."
"And how am I supposed to do that if I can only go around in circles!!"

Shame really. Though lucky for the allies.

Correct me if I'm wrong, the Musashi and the Yamoto were the largest battleships ever built. Did you know that the company that made the cannon's for those ships, is the only company right now that can make once piece vessels for nuclear reactors and that they have orders for years and years with more on the way. They figured out how to a way to forge such a huge cylinder and no one else has been able to. The founders grandson (If I remember right) still makes Katana's the same way it was passed down to them for hundreds of years. See:
http://www.bloomberg.com/apps/news?p...d=aaVMzCTMz3ms

On a different note, about the game. I'm on a patrol around Japan. I've already gone back to port once to refit for more torps, but I still haven't completed my mission. About how many times do I need to patrol the same water before my mission is done?
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Old 09-28-09, 04:41 PM   #11
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its quite common to find the yamato in truk so look for her there

depending on the mods you use the stock game tries to give you lots to shoot at so you will run accross lots of non historic shipping and task forces

if you use rsrdc you will know when and where to be to find specific battles and ships so thats a choice you have
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Old 09-30-09, 03:05 PM   #12
Ryushin
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I wanted to play a bit more with this bug to try and find a solution. I've must have sunk that Fuso a dozen times. No matter where I hit it, or how fast I sunk it, it would not show up as a confirmed sinking. I even watched it sink the entire time and it made no difference. Oh well, chalk it up to realism that not everything gets counted.

Oh, is there some kind of set number of things that need to be sunk or something like that for a patrol? I'm about to head back to port to refit for the third time as it still does not show mission completed.
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Old 09-30-09, 04:09 PM   #13
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Quote:
Originally Posted by Ryushin View Post
I wanted to play a bit more with this bug to try and find a solution. I've must have sunk that Fuso a dozen times. No matter where I hit it, or how fast I sunk it, it would not show up as a confirmed sinking. I even watched it sink the entire time and it made no difference. Oh well, chalk it up to realism that not everything gets counted.

Oh, is there some kind of set number of things that need to be sunk or something like that for a patrol? I'm about to head back to port to refit for the third time as it still does not show mission completed.
Its all out there if you know where to look

Beerys "how to complete a mission"

http://www.subsim.com/radioroom/showthread.php?t=111509
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