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#1 |
Straight and True
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I know this has been noted, but if I can get a consensus and maybe some ideas concerning this:
In this mod (I don't know if it's intentional or not) the torpedoes shoot 10 feet or more lower then the dial setting. Unfortunately that means that torpedoes very often pass UNDERNEATH the boat, even when set at 5'. I have been firing every torpedo at 5' to combat this problem...is there something I'm missing? Is there a fix for this? I know some of you are still setting 20' runs on 'em and supposedly having no problems hitting some of the big guys at the base of their hull. Is there a trick? I seemed to be able to get better results hitting ships at the bottom as opposed to at the waterline. I miss this option now.
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#2 |
Rear Admiral
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This is actually historically accurate and you have already found the 'fix' for it.
Set them for shallow 5-6 foot deep. ![]() Cute avatar btw ![]()
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#3 |
Straight and True
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HA! I got rid of that avatar finally! hehehe
Plus I just donated, so Neal should be changing it to my personal choice soon! Regarding that 'fix'.... hardly a fix. Is there a way to shoot lower still or must I shoot 'em all at 5'? Does shooting at 15' mean it goes 25'? How consistent is it? why doesn't turning 'duds off' fix this. It should. It's part of the dud factor in my opinion.
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#4 |
Captain
![]() Join Date: Apr 2002
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Yes, it should be pretty consistent as in RL the issue there was a 10-11 foot gap in setting vs actual performance until late '43 when the issue was corrected. And Ducimus probably programmed indepently of the dud factors which have to do w/ the exploders.
Last edited by Barkhorn1x; 09-10-09 at 03:11 PM. Reason: Clarity |
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#5 |
Straight and True
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I see.
Tell me, then, can I expect this problem also go away in late '43? ![]()
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#6 |
The Old Man
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Pretty much
Under keel set influence.
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#7 |
Sea Lord
![]() Join Date: May 2008
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Yeah I'm with donut on this one.
I forgot about the magnetic trigger because with duds turned on they're just so damn unreliable. I just take all my shots on contact only. But if you got duds turned off then set the torp trigger to contact/influence. That way if it does run under your target it may still go off. |
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#8 | ||
Captain
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Quote:
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#9 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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#10 |
Rear Admiral
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#11 |
Rear Admiral
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With TMO it sort of balances out. If you use contacts only, you'll get more duds. If you set influence on, you'll get more prematures.
I think your best choice early war is slow speed, contact only and try to impact the target at an angle. This was historically correct and also works in the game. Torps run an average of 9 feet deep until 43. Just use that as a guide. If I'm shooting a merchant with a 20 ft keel, I set torps to 11 feet. |
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#12 |
Ocean Warrior
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don't tell anybody (shhh!)
Don't tell anyone but Digital Aura is missing his "Operation Nanook" emblem from the bottom of his post(s). It's supposed to be a secret!
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#13 |
Navy Seal
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Right.Does he not see his own stuff in his own posts when he looks at them? I do for mine I can the picture in my sig I dont recall what it is though
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#14 |
Straight and True
![]() Join Date: Jul 2009
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@ DUCIMUS... a good read (and a great mod BTW, thx) but no info on the depth variable. I'm playing with duds off for now but the depth thing is irksome and IMO should be also turned off when that setting is chosen.
@ Goin Down... yeah, don't tell anyone else! shhhh ![]() pssst... I got a custom avatar instead! ![]()
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