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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2009
Posts: 38
Downloads: 42
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Hi im new to the modding world and i would like to start making my own mods. Can some1 teach me how to make mods and put them into SH4?
ty cello |
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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You're a silly person. Do you want to make mods because making mods is cool or do you have some specific changes in mind?
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#3 |
Seaman
![]() Join Date: Jun 2009
Posts: 38
Downloads: 42
Uploads: 0
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i would like to make mods to push the limits of this game and have fun doing it.
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#4 |
Lucky Jack
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Well, I think it's best to start by asking what aspect of the game you want to mod first?
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#5 |
Seaman
![]() Join Date: Jun 2009
Posts: 38
Downloads: 42
Uploads: 0
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well idk if this is possible but i would like to make a mod that can allow aircraft to be launched from subs like the I-400 class boats did. Is that possible?
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#6 | |
Stowaway
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thats a tough one but if your thinking to launch it agasinst a specific target then maybe you could turn the plane into a gunshell as far as the game would see it. then it could be aimed and fired at your target but having the plane fire another projectile of its own at the ship to sink it may not be possible. also if you want the plane to go searching for the target on its own i doubt it can be done with the games limitations on what the AI can do. as for how to mod the game you can read this and it might help you a little. read here: http://www.subsim.com/radioroom/showthread.php?t=149258 |
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#7 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Well if you manage to do it I would be more than happy to include that in my Jyunsen B mod v3.9.1 http://www.subsim.com/radioroom/showthread.php?t=137761 welcome to subsim ! keltos |
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#8 |
Seaman
![]() Join Date: Jun 2009
Posts: 38
Downloads: 42
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Ok that sounds good. But first we have a few problems to work out. A. What mod program should I use to do this? B. A catapult will have to be added to the stern of the stern of the US subs. C. How will we recover and land these planes or we could make them like suicid planes.
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EAT MY TORPS! ![]() |
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#9 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Use S3D to edit files http://www.subsim.com/radioroom/showthread.php?t=119571
I guess if you wanted to launch them off US subs you could make a 2nd deck gun 3D model into a catapult. There are also playable carriers, this would make them very fun. Recovering the planes might be impossible. |
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#10 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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I am fairly certain if you do this, you will have to give up the use of your deck gun (?or flak gun?).
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#11 |
Seaman
![]() Join Date: Jun 2009
Posts: 38
Downloads: 42
Uploads: 0
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Ok thanks guys I'll work on that when I get a chance. Also what is a good program to make career playable ships on?
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#12 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Maybe it is possible to make the aircraft respawn, after a certain number of hours the surviving planes time out and get re-added to your arsenal, kind of like recharging batteries but with planes.
Last edited by miner1436; 08-24-09 at 06:11 AM. |
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