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Old 12-19-06, 04:52 AM   #1
Mav87th
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Mav's Mod collection

Ok - i have now finished and uploaded my mod to filefront.

It contains the following and are applicable over a stock GWX with JSGME.
  • Draggable Nomograph
  • Tools icons switched so the ones with bearings are in the default slot
  • 6 dials and Sim-feelings mod
  • Slideout TDC mod
  • Removal of the 3 dials and other redundant stuff from the console to only have the big dials. Only things visible are the officers icons and the Uboot detection level icon.
  • SP2 Res Fix (optional - is only used if you have installed microsoft's applications toolkit and run the bat.) !
!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!
  • Commands in english with keypresses usualy on F9-F11 now moved to new keys. Deck Gun on G and Flack Gun on F. Allso enabled a command for weapons officer to plot a locked ship (shift S) and identify a ship (Shift I) plus a lot more. Basicaly its the RuB 1.4 keyfile incorporated into GWX.
  • Torpedolaufzeiten sheet in Map view along with the knots sheets etc. Shows torpedo running times vs. distance for 4 type of german torpedos. Altered original page 34 from the Torpedo Schusstafel (VIIB Potada) document.
Hope you like it.

Its located on my filefront webspace http://hosted.filefront.com/Mav87th
hope thats the right link.....

Now bear with me - first time i have ziped up stuff for a mod for others.


-------------------------------------------------------------


Update up for my mod collection

http://files.filefront.com/UPDATE_fo.../fileinfo.html

Updates the menu1024 file for the Torpedolaufzeiten sheet to be placed and sized correctly.

Last edited by Mav87th; 12-28-06 at 09:35 AM.
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Old 12-19-06, 07:22 AM   #2
II./JG1_Rudi
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Clearly, I'm applying this mod incorrectly. I've got GWX installed and running well. I've enabled Integrated Orders through JSGME along with some of the other GWX mod options. But when I enable Mav's mod, the game crashes to desktop before it finishes loading. I've deleted the d3d9.cfg file since I'm not running in hi res mode, as Mav has instructed.

Any suggestions would be gratefully appreciated, thanks.
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Old 12-19-06, 10:49 AM   #3
JCWolf
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Quote:
Originally Posted by Mav87th
Ok - i have now finished and uploaded my mod to filefront.

It contains the following and are applicable over a stock GWX with JSGME.
  • Draggable Nomograph
  • Tools icons switched so the ones with bearings are in the default slot
  • 6 dials and Sim-feelings mod
  • Slideout TDC mod
  • Removal of the 3 dials and other redundant stuff from the console to only have the big dials. Only things visible are the officers icons and the Uboot detection level icon.
  • SP2 Res Fix (optional - is only used if you have installed microsoft's applications toolkit and run the bat.) !
!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!
  • Commands in english with keypresses usualy on F9-F11 now moved to new keys. Deck Gun on G and Flack Gun on F. Allso enabled a command for weapons officer to plot a locked ship (shift S) and identify a ship (Shift I) plus a lot more. Basicaly its the RuB 1.4 keyfile incorporated into GWX.
  • Torpedolaufzeiten sheet in Map view along with the knots sheets etc. Shows torpedo running times vs. distance for 4 type of german torpedos. Altered original page 34 from the Torpedo Schusstafel (VIIB Potada) document.
Hope you like it.

Its located on my filefront webspace http://files.filefront.com/Mavs_GWX_.../fileinfo.html

hope thats the right link.....

Now bear with me - first time i have ziped up stuff for a mod for others.


-------------------------------------------------------------


Update up for my mod collection

http://files.filefront.com/UPDATE_fo.../fileinfo.html

Updates the menu1024 file for the Torpedolaufzeiten sheet to be placed and sized correctly.

Great work bro...
Didn't tryed so far...
Apears that some people might have a problem instaling this Mod,
Maybe it would be good for you to include a Readme file with all the changes made,
credits, and mostly instal instructions bro...
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Password : stefre@jcm
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Old 12-19-06, 11:31 AM   #4
Mav87th
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Quote:
Originally Posted by II./JG1_Rudi
Clearly, I'm applying this mod incorrectly. I've got GWX installed and running well. I've enabled Integrated Orders through JSGME along with some of the other GWX mod options. But when I enable Mav's mod, the game crashes to desktop before it finishes loading. I've deleted the d3d9.cfg file since I'm not running in hi res mode, as Mav has instructed.

Any suggestions would be gratefully appreciated, thanks.
Rudi would you be kind to try without the integrated orders mod?

I do not have that installed here - so i dont know if that is the problem for you. Does the game crash when loading to the User Interface or when trying to start loading a mission?
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Old 12-19-06, 12:51 PM   #5
II./JG1_Rudi
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Thanks, Mav. The game won't even get me to the opening videos (the GMX howlin' wolf and the SH III intro video)...it crashes to the desktop along with the thoughtful offer of sending an error report:hmm:.

I uninstalled the game, deleted the SH3 folder on the root drive, defragged the hard drive, reinstalled the game, the 1.4b patch, the GMX mod, and the game loads just fine. I then used JSGME to load your mod ONLY...no other GMX mods were loaded (i.e. GMX intergrated orders)...the game crashes as described.

I also tried setting my desktop resolution to match that of the game...no go.

I want to use your mod, but so far, I can't run the game with it.
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Old 12-19-06, 02:29 PM   #6
Mav87th
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Hmm that sounds really weired.

If you do not use the hires option - try deleting all files in the folder - \MODS\Mav's GWX addon mod\

But leave the directory data there. That would eliminate the possibility of the hires mod interferring.

In the data directory there are not really any files that would hinder SHIII from running at all - i could understand if it would not let you get into a mission.

If you want me to zip up a version without the formentioned files then just mail me and ill put it up besides the mod on filefront.
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Old 12-19-06, 03:45 PM   #7
II./JG1_Rudi
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Hey, Mav...your suggestion worked! I deleted those files but left the "data" directory and its files intact, loaded your mod, and the game loads and runs just fine, thanks.

Can I load the other GMX mods also?

Thanks for your help on this.
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Old 12-19-06, 04:58 PM   #8
hocking
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Thanks for the Mod Mav. I do have a couple of questions about it though. I am not sure what you are talking about when you say "!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!". I don't know if I am running in "Hires Mode" or not. I have all of the four selectable items in my video options within the game selected, and one of them refers to high quality textures I beleive. Is this what you are referring to?

I also don't know what you mean when you say "Tools icons switched so the ones with bearings are in the default slot". What exactly are you talking about here.

I am also a little unsure about what all the other features of your mod do. I am a little afraid to just try it because I am afraid I might mess something up and have to abandon my career and start everything over with a fresh install or something like that. Is it possible for you to put together some kind of readme file to explain how to install this mod and what all it does? Is it also possible to break out each segment of your mod package so we can pick and choose which things we want as compared to some things we may not want to change (like the key mapping changes).

Thanks for providing this for us. If all that I ask is a lot of work, please don't do it. I will just finish up my first career, and then give your mod a try. Thanks again.
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Old 12-19-06, 05:20 PM   #9
Tuddley3
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I removed all the high res stuff, and left everything in the Data folder alone, except the Commands folder, and this mod works great. I like it better than the one in UBWA. Great work
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Old 12-19-06, 06:29 PM   #10
Mav87th
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Rudi: GREAT Now it's time for you to go hunt some Jerry's in floating can's
The integrated ordes mod will definetly interfere with my mod as it allso mods the \data\Menu\menu_1024_768.ini file. I dont think the other mod's will interfere. If you REALLY want to use the integrated orders mod then you can carefully merge the menu_1024_768.ini files of my mod and the integrated orders mod and replace the menu_1024_768.ini file in the integrated orders mod directory with the new merged one (but thats pretty much work....)


Hocking: If you don't know if your running the hires mod - your not. It requires you to fiddle with windows through Microsofts Applications Compatability Kit and that would DEFINETLY ring a bell for you.

So do as i described - delete the 5 files d3d9.cfg, d3d9.dll, SH3.sdb, SP2 Res fix uninstall.bat and SP2 Res fix.bat before you install the mod via JSGME.

From that point on you can not mess anything up with regards to your carrer. The only thing changed from that point is graphics, tools and keysettings. You can download each of the mods seperately, but non of them are GWX ready as per se. Thats why i collected them into one easy installing mod. I did not do any of the wonderful work of making the mod's, but you will find threads with pictures and explanations via the top thread of the mod forum.

With regards to tool icons specificaly - the tool icons in the top of your map view...protractor, line, compas etc. etc. They have "stock GWX" the tool picture when you click it. What i did was exchange that with the really cool tools like bearings for the line and compass and a small compass for the course tool.

Anyway - try it - if you dont like it just uninstall it via JSGME - its a 30 min venture to install run SH3 test it, close SH3 and uninstall it again.

Ill try to upload some pictures to filefront describing the mod. Pictures says more the words with regards to graphical changes.



Tuddley: Good to hear that it worked for you the first time. Way to go But again i can not take credit for the work of the mods them self - only for collecting them into a package.
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Old 12-19-06, 08:01 PM   #11
vinceor
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I am enjoying this addon very much. One question at this time, what commands were changed in the command file (i.e. command.en).
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Old 12-19-06, 08:38 PM   #12
Letum
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Quote:
Originally Posted by II./JG1_Rudi
Thanks, Mav. The game won't even get me to the opening videos (the GMX howlin' wolf and the SH III intro video)...it crashes to the desktop along with the thoughtful offer of sending an error report:hmm:.

I uninstalled the game, deleted the SH3 folder on the root drive, defragged the hard drive, reinstalled the game, the 1.4b patch, the GMX mod, and the game loads just fine. I then used JSGME to load your mod ONLY...no other GMX mods were loaded (i.e. GMX intergrated orders)...the game crashes as described.

I also tried setting my desktop resolution to match that of the game...no go.

I want to use your mod, but so far, I can't run the game with it.
Are you useing a "cracked" .exe file to run the game?
They have produced this issue for some people.
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Old 12-19-06, 09:06 PM   #13
Tuddley3
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This is a cool new feature, nice work. I have really enjoyed what you have done with this mod, keep up the good work, hope to see future projects from you.

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Old 12-19-06, 09:20 PM   #14
II./JG1_Rudi
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Quote:
Originally Posted by Letum
Are you useing a "cracked" .exe file to run the game?
They have produced this issue for some people.
Nope...a legitimate copy all the way, and now, with Mav's help, it's running with his mod just fine.
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Old 12-20-06, 08:17 AM   #15
hocking
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Sounds great Mav. I know exactly what you are talking about now, and this is exactly what I have been looking for if you have read some of my posts in other threads. I understand what to do now, and thanks alot for all of your time in getting this mod out and explaining to me what to do.
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