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Old 05-02-09, 04:21 PM   #1
Marinesko
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Default Torpedo wakes getting spotted

Lately I've had some trouble sinking ships in a convoy where I am about 800-900 meters away. I fired with torpedoes set on high speed, but the ship must have spotted the tracks(odd because it was at night and they clearly had no idea I was there) and began evasive action. Then I had a hunch and I reloaded the game, firing one torpedo on slow setting. This did the trick. I am wondering do the slow torpedos make a less noticeable wake or something? Also, does setting the depth lower help? I set these at about a few feet above their draft.
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Old 05-02-09, 04:30 PM   #2
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Are you using any mods?

I seem to remember reading that a lot of Japanese cargo ships were equipped with hydrophones. They may be hearing your torpedoes rather than seeing them. I assume slower torpedoes make less noise.
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Old 05-02-09, 04:31 PM   #3
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No mods.
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Old 05-02-09, 04:53 PM   #4
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No mods.... means ships have incredible brakes or fasinating rocket propellant acceleration boosters.
Try..
http://www.subsim.com/radioroom/down...do=file&id=942
or
http://www.subsim.com/radioroom/down...o=file&id=1091

Sould help you
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Old 05-02-09, 05:11 PM   #5
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I wondered if they are seeing your periscope - night/day attack? - instead of the torpedos wake...

Either way I use Webster's Ship Maneuvering Fix for v1.4 and v1.5
http://www.subsim.com/radioroom/down...do=file&id=942

And as vanjast suggested - it will definitely help with the jackrabbit starts and 20 yard stopping power.

Good luck and happy hunting!
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Old 05-02-09, 05:14 PM   #6
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It can't be the scope. It was at night, and I kept it low in the water. A destroyer escort passed in front of me, totally clueless. So did the first merchant. They only notice when I fire.
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Old 05-02-09, 08:12 PM   #7
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It's my imagination or SH4 behaves differently on each computer? In my career freighters never spot the wakes during daylight
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Old 05-03-09, 12:56 AM   #8
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Quote:
Originally Posted by Marinesko View Post
It can't be the scope. It was at night, and I kept it low in the water. A destroyer escort passed in front of me, totally clueless. So did the first merchant. They only notice when I fire.

those escorts are your answer, even though they didnt see you or detect you they can "hear" torps especially on high speed and they alert the other ships. thats why the slow torps did the trick, they werent heard.

in this game you alert one you alert all.

as far as visual torpedo wakes go they are eye candy only and they game never "sees" them at all
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Old 05-03-09, 03:39 AM   #9
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Quote:
Originally Posted by WEBSTER View Post
as far as visual torpedo wakes go they are eye candy only and they game never "sees" them at all
Incorrect
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Old 05-03-09, 04:20 AM   #10
Marinesko
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This might be a good time to ask, what is the approximate range of an escort's hydrophones? I purposely let him pass, and he may have spotted the torpedo but he couldn't seem to figure out where I was.
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Old 05-03-09, 11:19 AM   #11
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Quote:
Originally Posted by LukeFF View Post
Incorrect

i have never seen ANY evidence the game reacts to bubble trails "only"

it will react to the torpedo "sound" only in every test i have ever done

if you are trying to say this isnt the case then please explain it to us
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Old 05-03-09, 01:06 PM   #12
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Gentlemen, I think the more pressin concern is the range of hydrophones on escorts. Can they pick something up at the same range I can?
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Old 05-03-09, 02:22 PM   #13
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So maybe they can see the torpedo's wake... ?
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Old 05-03-09, 04:58 PM   #14
LukeFF
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Quote:
Originally Posted by WEBSTER View Post
i have never seen ANY evidence the game reacts to bubble trails "only"

it will react to the torpedo "sound" only in every test i have ever done

if you are trying to say this isnt the case then please explain it to us
From the patch 1.4 readme:

Quote:
* Improvements for enemy ships detection of steam torpedoes
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Old 05-21-09, 05:57 PM   #15
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Quote:
Originally Posted by LukeFF View Post
From the patch 1.4 readme:
Quote:
Improvements for enemy ships detection of steam torpedoes
Do we know how this was incorporated into the game?

Does this mean sound detection or visual detection?

I remember reading (looking for the citation) that unless the ocean was very calm it was rather difficult, from the low viewpoint of a ship, to see the bubble trail.

From the air it was pretty easy.

Anyone else remember reading that?

In any case, the patch quote does not answer the question on visual sighting of torpedoes.
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