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#1 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
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Does anyone know where I can get this Bugfix?
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#2 |
Chief of the Boat
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Wasn't that a by-product/consequence of some third party water mod?
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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Looks fairly normal to me. After all, would you expect clean sailors to be jumping in for a swim after spending weeks inside a cramped tin can?
![]() On a more serious note... It would help if you could list any mods that make changes to your u-boat, effects, or the water. I'm betting it's a conflict between one or more.
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#4 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
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Quote:
![]() But i am sure that there was a fix for this issue. But i could be nearly a year ago. Best regards |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
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The fact that you've hacked together a handful of different environmental and damage mods would introduce some unintended side-effects. Using a scene.dat from one mod can throw the settings out of kilter for the other, as an example.
I think that you've got a situation here where the flaw resides somewhere in scene.dat or materials.dat, due to the damage reflection on the water being the problem. I recall something about altering materials without making adjustments for scene.dat would cause bugs with reflections and other effects.
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#6 |
Stowaway
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I think that's the 2.0 - 2.1 version of GWX your useing.
It's the 7c reflection fix by Reece you need. That fix was included in GWX 3.0 |
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#7 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
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Quote:
Hi Privateer, thanks for your reply. I was sure there was a fix. I could not find this fix on Recce FF-Page. Do you have this fix? Maybe Reece? Or someone else. It would be nice if anyone could upload this fix. ![]() Thanks in forward and kind regards. ![]() |
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#8 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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Hi mate,
I think it's that one: http://www.subsim.com/radioroom/down...do=file&id=456 Not Reece but Rubini... Cheers, SquareSteelBar |
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#9 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
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Quote:
yes this is the fix i am looking for. The last problem is: It does not work on LSH4. ![]() Now it is time for plan B: Avoiding to be hit ![]() Thanks to all helping hands. Best regards |
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#10 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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LSH4 ?????
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#11 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
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No, I mean what i was writing. LSH4. "Rowis-Gang" reached this Version with their last update!
![]() Best regards BTW: LSH4.1 is advertised for September! |
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#12 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
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Hi
as NGT wrote, it is still called LSH3 - LivingSilentHunter3 - because it is a MOD for Silent Hunter III. The actual Version is 4.0 - which will be updated by September 2009 to Version 4.1. Greets rowi58 |
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#13 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
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Quote:
![]() Best regards. |
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#14 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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It might have helped if you could have been more specific in the first post about which supermod you were using, A6.
I doubt a bugfix for GWX 2.x would work for LSH3, despite Rowi & Co. using parts of GWX in their mod. You might be able to adapt it by making a comparison of the original GWX files the bugfix corrects with the same files in question with LSH3, assuming the bug has the same cause. LSH3 is still in its infancy, featuring bugs fixed years ago in GWX and other supermods. Just bring these things to their attention and, hopefully, these bugs will eventually be fixed.
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