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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2007
Location: Friday Harbor, WA
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April 3, 1940
I was assigned to patrol AN11 and did so. I bagged a tramp steamer and after 48 hours decided to make my way SE to patrol AN55, north of Hartlepool before heading home. I had been to sea for 16 days at this point. I was ahead slow at 25 meters in 70 meters of water and picked up a merchant so steered west to intercept. Having some time to kill I speed up to 32x to kill off the hour or so needed to get within periscope range. It was at this point in 32x that suddenly we sank to 70 meters with all kinds of reports coming in of damage and heavy flooding. I came out of TC as fast as I could and started assigning damage control. We couldn't control the flooding and perished. Of course I never heard anything because of the TC. Did I hit a mine? We were closer to shore than the last patrols in the area, but not close to shore, still at least 100km or so away. I was in the high traffic lane from Hartlepool going NW though. Had I been in 1x would I have heard the impact of the mine? Are mines visable in external views? Thanks, Ted |
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#2 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
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Mines east of England from '39 onwards. It's a bit sparser, but not by much, in the early years. You definitely hit one. Mines are somewhat 'quiet" and you don't really hear them, because they you usually only hit them when you're careless.
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![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
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#3 |
Machinist's Mate
![]() Join Date: Jul 2008
Location: Adelaide, Australia
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Hi Ted - yes, they are visible if you use external camera and pan around underwater. Try this next time you are close to a port.
Regards, Dud
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#4 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() Last edited by Otto Heinzmeir; 03-27-09 at 06:35 AM. |
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#5 |
Loader
![]() Join Date: Dec 2008
Location: Prince George BC, Canada
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bad luck
i sail through minefields all the time ![]() only ever hit 2 though if absolutely must go into minefields try and stay on the surface as most are at periscope depth
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Praise be to the Uboat Gods! ![]() |
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#6 |
Eternal Patrol
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Did you apply to BdU for a Death Card (D.I.D. thread)??
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RIP Laufen zum Ziel |
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#7 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
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If your playnig with GWX installed, then yes you hit a mine, The team put the east coast mine barrier in the game. It has gaps in it at various points to allow ships friendly to Britian in and out of ports, unfortunantley the German high command didn't know where these gaps were.
Take a look in the GWX manual and you will see the diagram of the east coast barrier minefield. Hope this lifts any confusion. ![]() |
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#8 |
Watch
![]() Join Date: Sep 2007
Location: Friday Harbor, WA
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Thanks a lot for the help, guys.
Yes, GWX 3.0 Gold. Death Card? |
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#9 |
Seaman
![]() Join Date: Jun 2008
Location: Cruising the Norwegian coastline
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![]() I also had this happen to me when I got too close to the east side of Helgoland, too. Be warned.
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#10 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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Laufen zum Ziel has a thread where he issues the documents that were issued in real life upon the loss of a u-boat, its captain and crew. Its so we can remember those that have fallen and sing songs about you over a bottle of Ale at our local pub.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#11 | |
Chief of the Boat
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