SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-19-09, 08:17 PM   #1
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
Default A problem with using the masts for figuring range

I am finding that for figuring the range of a target by placing the stadimeter image on the masts suck. Big time. Why? Because in some lighting conditions it is impossible to see the top of said masts. Another reason is that on many merchant ships there is a flag planted right at the top, which I think extends higher than the mast (but I am not sure of this).

I am curious why something far larger and much less likely to be messed with by adding posts, is not used, such as the top of the funnel? In most cases the top of this structure is clearly visible and easy to discern even in low light conditions.

I am trying out playing at 100 percent realism, and had to drop the "no stabilized view", due to the extreme difficulty in obtaining a stadimeter reading..

I am trying out RFB+RSDC+OM7, and currently playing the Germans in a lowly type IIB. No radar, no sonar, just hydrophones, and eyes.
pythos is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.