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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2009
Location: Wasilla, Alaska
Posts: 20
Downloads: 9
Uploads: 0
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Hi!
I have a GWX 3.0 intel report for you. Patrolling in my IIA on my first war patrol, I wasn't finding anything juicy in my patrol area, so I foolishly invaded Southend harbor. Anyway, I survived my ingress and spotted a 24000 ton large troop ship located here... ![]() (my host) So, I attacked with all 3 tubes. One eel hit a small ship that sailed into the way, but the other two hit and sunk the troop ship! ![]() Anyway, here's the intel part. I come back during horrible weather on my second patrol and sail right up into the harbor. Lo and behold, there's another large troop ship in the exact same place! I sunk her too. ![]() Anyway, hopefully this is useful info. Good hunting!
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![]() You can lead a shoggoth to water, but you can't make him de-solidify. |
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#2 |
Watch
![]() Join Date: Jan 2009
Posts: 18
Downloads: 73
Uploads: 0
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That's actually the same ship, it just refloated. If only U-boats had the same features...
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#3 |
Fleet Admiral
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If you leave (outside 30 odd km range), and return the ships you sink will have respawned.
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#4 |
Chief of the Boat
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If only Bdu intel was that good in RL
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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You can make a carreer of sinking the same ship
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#6 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
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Since this thread obviously isn't serious, I would like to point out that we currently have 666 stowaways...
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![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
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#7 |
Fleet Admiral
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Keelhaul the lot of em!
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