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#1 |
Ace of the Deep
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What level of damage would you consider as critical, enough to force you to return home?
In my previous careers I hardly ever returned home even with heavy damage. Once I was bombed while schnorkeling, lost both periscopes, but continued patrol, hunting on surface at night. Attack on a convoy with damaged boat spelled the end of my last career ![]() ![]() I wonder, what do you do in similar situations? Return home, continue patrol but avoid danger, or act as if nothing has happened?
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#2 |
Stowaway
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I would return home immediatly if I loose the ability of stealth fight. Since it is the major priority of the every submarine. Wounded wolf is a bad hunter, so it is wise to know when to retreat and instead of try fighting today and die, have another go tomorrow with double luck
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#3 |
Chief of the Boat
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I consider critical damage is when I estimate hull integrity to be approx 30%.
If both scopes get destroyed I do what happened in RL.....consider myself blind and return to base. |
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#4 |
Rear Admiral
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For me, It depends on where im at, if I can rest on the bottom and repair, I will. If the water is too deep, I attempt to maintain depth untill my flooding has stopped.
If im too damaged, I will RTB, and if I am lightly to moderately damaged, I will continue patrol. (ex: DC hits above deck gun, sub shooken up by a close DC hit.)
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#5 |
Navy Seal
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Depends on what the damages are. If your hull integrity is low enough so that you're going to have trouble getting under 100 m, I'd head home. Deck gun, aft torpedo tube damages....meh, doesn't matter much. Periscope damages are a definate RTB.
IRL Peter Cremer of U-333 stayed on patrol in the Caribbean after being rammed by the SS British Prestige causing this damage: ![]()
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#6 |
Rear Admiral
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#7 |
Grey Wolf
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Using GWX, if a Seagull craps on my bow it usually causes enough damage for me to return home...
![]() Seriously... No scopes, I am outta there!! Or no functional tubes!!! I wonder how that Uboat pictured above kept there bow above water all the way back from the Carib! YIKES! ![]()
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#8 |
Ace of the Deep
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Thanks for your input, mates! It's just hard for me to return to base with torpedoes in the tubes. I say to myself I have to go home and repair, but there's another voice saying - sink just one more ship.
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#9 | |
Rear Admiral
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#10 |
Navy Seal
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The damage to that boat is on the casing, not the pressure hull.
As far as me. If I have something like 20% estimated damage, this seriously diminshes the depth one can dive to. Time to go home.
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#11 |
Ace of the Deep
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Isn't 20%, or 30% too much damage to continue patrol? I guess that would mean that the crush depth is somewhere around 50m.
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Last edited by meduza; 01-03-09 at 11:37 AM. |
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#12 |
Wild Night in Bangkok
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If I can stay at Periscope depth and have 1 torpedo tube and 1 periscope working, I'll continue to fight.
If I lose either of the latter, and repairs can't fix it at sea - it's RTB
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#13 |
The Old Man
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Honestly, I've never been in a situation where I could go home. I either take no damage at all (or very little), or get Depth Charged to bits.
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#14 |
Ocean Warrior
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If I lose my scopes, part of my engine capability (Especially any damage to batteries), or steerage/depth control, well, game over - I'm headed home. Unless there's a carrier/battleship right on top of me, and then I'm going to take her down or die trying.
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#15 | |||
Navy Seal
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by mookiemookie; 01-03-09 at 02:31 PM. |
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