SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-31-08, 01:52 PM   #1
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default With the NEW GWX 3.0 ...

just curious what MODS you folks are running without problems and in what order :hmm:
__________________
vK

Last edited by von Kinderei; 12-31-08 at 01:52 PM.
von Kinderei is offline   Reply With Quote
Old 12-31-08, 02:04 PM   #2
meduza
Ace of the Deep
 
Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
Default

GWX 3 St Naz and Schluese and other units
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
GWX-IntegrOrders+UJagdTools+PeriTDC
U-995(Rusty)
Ultimate Aircraft Soundmod
STzSinkingShipFix 2.1
U-53_eagle_Tower_GWX
Torpedo damage Final ver2.0
Flat Sun Fix for GWX3
Fixed_Gun_Emplacement_GWX3

Runs just fine so far
__________________

meduza is offline   Reply With Quote
Old 12-31-08, 02:12 PM   #3
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
Default

Hi and Happy New Year !

@von Kinderei

These so far and no problems



Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 12-31-08, 02:25 PM   #4
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

GWX 3 - St Naz and Schluese and other units
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Colour contacts
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Open Hatch Mod
Final Lifeboats SH3
Rubini's Water Stream and Exhaust mod
WB's Deck Gun Range
WB's Decks Awash
WB's Mission Orders Lite
WB's Preferred setup
Community units
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 12-31-08, 02:25 PM   #5
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

GWX - Captain America's Officer Icons
GWX - Contact Color (Not included with 3.0, can't remember where I got it)
GWX - Enhanced Damage Effects
GWX - Lite Harbor Traffic
GWX - Main Movie - 'Das Boot'
GWX - No Medals on Crew
GWX 2 - No RING RING Mod by Melendir
CapZap's Blue Menu Mod
Ambient Hydrophone Sound
Ambient Underwater Sound
Haunting Atlantic Wind
Improved Submarine Surfacing
Torpedo Hydrophone Sound
Torpedo Trail and Wake Fix
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
Longer Repair Times v2.02 Final with Seabed Repair Mod (Haven't had to use it yet, thank goodness )

No problems so far as I can see. I'm contemplating sticking Sergbuto's camera mod back in at the moment.
__________________
Weiss Pinguin is offline   Reply With Quote
Old 12-31-08, 02:31 PM   #6
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

GWX 3 St Naz and Schluese and other units
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
GWX - No Medals on Crew
GWX - 16km Atmosphere
Authentic_Officer_Faces
Empress Of Britain
Med_Merchant_11v1.0
NKMSS_WarMelody_MOD
NKPMCS_Express
QueenElizabethArmed
QueenMaryFixed
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
VIIB Early War Skin
GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
__________________
mr chris is offline   Reply With Quote
Old 12-31-08, 02:45 PM   #7
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

My list



As soon as I find torpedo damage final will be adding that in too
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-31-08, 02:56 PM   #8
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

Torpedo Damage Final ...

http://hosted.filefront.com/OceanBlue
__________________
vK
von Kinderei is offline   Reply With Quote
Old 12-31-08, 02:59 PM   #9
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by von Kinderei
Torpedo Damage Final ...

http://hosted.filefront.com/OceanBlue
danke von Kinderei

Is in my folders somewhere but eluding me at mo
Will D\L again
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-31-08, 03:27 PM   #10
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Realistic contacts with sub icons?
__________________
mr chris is offline   Reply With Quote
Old 12-31-08, 03:37 PM   #11
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Ummm yes was one of Mikhayls lil mods

Quote:
"Realistic" contacts for SH3 - November 16 2008


This mod removes all the contact icons on the navmap (warships, merchants, convoys, task forces, aircrafts, submarines). For distant contact reports all you will have is the radio message with the Grid + speed + heading. For nearby contact reports it will be somewhat similar to real life RDF contacts: the time compression drop will indicate a "radio contact" but you will have no way to know where it comes from and where the ship is heading.

The aim is to simulate the "fuzzyness" of real life contact reports which couldn't be as accurate as in SH3 due to the means of navigations used by then. Most likely it will make you miss merchants and convoys interceptions. This will compensate for the high number of contact reports in SH3 and maybe result in more "historical" patrol results.


Install:

You have the choice between "Realistic contacts" which will remove the player sub icon,
and "Realistic contacts with Sub icons" which keeps the player sub icon and will show any submarine contact on the map.

Select your favourite option, unzip it into your SH3/MODS/ folder and enable it using JSGME.

Use and redistribute as you like.

Mikhayl @ subsim.com forums
Will upload if you cant find the release thread mate
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 12-31-08, 03:42 PM   #12
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default




If anyone sees any issues with the order, please let me know.
prowler3 is offline   Reply With Quote
Old 01-01-09, 01:25 AM   #13
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The no medals may cause issues with the Crew with the New 16k mod.
:hmm:
Not sure if that was updated for the New 16k Mod.
Master OLC could answer that issue better.


LifeBoats mod is cool but you should get the Rowers also.
Adds just a bit more to that mod.

Last edited by Madox58; 01-01-09 at 01:26 AM.
  Reply With Quote
Old 01-01-09, 01:29 AM   #14
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

16k atmosphere
axis med aircraft skins
Enhanced Damage effects
Integrated orders
Late war sensors snorkel antennas
merged campaign
no medals on crew
Open hatch
BIIC41 player sub

Im gonna add more after this patrol.
__________________
Task Force industries "Taking control of the world, one mind at a time"

Last edited by Task Force; 01-01-09 at 01:29 AM.
Task Force is offline   Reply With Quote
Old 01-01-09, 02:39 AM   #15
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Ummm yes was one of Mikhayls lil mods

Quote:
"Realistic" contacts for SH3 - November 16 2008


This mod removes all the contact icons on the navmap (warships, merchants, convoys, task forces, aircrafts, submarines). For distant contact reports all you will have is the radio message with the Grid + speed + heading. For nearby contact reports it will be somewhat similar to real life RDF contacts: the time compression drop will indicate a "radio contact" but you will have no way to know where it comes from and where the ship is heading.

The aim is to simulate the "fuzzyness" of real life contact reports which couldn't be as accurate as in SH3 due to the means of navigations used by then. Most likely it will make you miss merchants and convoys interceptions. This will compensate for the high number of contact reports in SH3 and maybe result in more "historical" patrol results.


Install:

You have the choice between "Realistic contacts" which will remove the player sub icon,
and "Realistic contacts with Sub icons" which keeps the player sub icon and will show any submarine contact on the map.

Select your favourite option, unzip it into your SH3/MODS/ folder and enable it using JSGME.

Use and redistribute as you like.

Mikhayl @ subsim.com forums
Will upload if you cant find the release thread mate
Sounds interesting, do you have a link to it? Search seems to hate me at the moment.
__________________
Weiss Pinguin is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.