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-   -   With the NEW GWX 3.0 ... (https://www.subsim.com/radioroom/showthread.php?t=146238)

von Kinderei 12-31-08 01:52 PM

With the NEW GWX 3.0 ...
 
just curious what MODS you folks are running without problems and in what order :hmm:

meduza 12-31-08 02:04 PM

GWX 3 St Naz and Schluese and other units
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
GWX-IntegrOrders+UJagdTools+PeriTDC
U-995(Rusty)
Ultimate Aircraft Soundmod
STzSinkingShipFix 2.1
U-53_eagle_Tower_GWX
Torpedo damage Final ver2.0
Flat Sun Fix for GWX3
Fixed_Gun_Emplacement_GWX3

Runs just fine so far :up:

Fubar2Niner 12-31-08 02:12 PM

Hi and Happy New Year !

@von Kinderei

These so far and no problems

http://i291.photobucket.com/albums/l...niner/Mods.jpg

Best regards.

Fubar2Niner

Wreford-Brown 12-31-08 02:25 PM

GWX 3 - St Naz and Schluese and other units
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Colour contacts
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Open Hatch Mod
Final Lifeboats SH3
Rubini's Water Stream and Exhaust mod
WB's Deck Gun Range
WB's Decks Awash
WB's Mission Orders Lite
WB's Preferred setup
Community units

Weiss Pinguin 12-31-08 02:25 PM

GWX - Captain America's Officer Icons
GWX - Contact Color (Not included with 3.0, can't remember where I got it)
GWX - Enhanced Damage Effects
GWX - Lite Harbor Traffic
GWX - Main Movie - 'Das Boot'
GWX - No Medals on Crew
GWX 2 - No RING RING Mod by Melendir
CapZap's Blue Menu Mod
Ambient Hydrophone Sound
Ambient Underwater Sound
Haunting Atlantic Wind
Improved Submarine Surfacing
Torpedo Hydrophone Sound
Torpedo Trail and Wake Fix
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
Longer Repair Times v2.02 Final with Seabed Repair Mod (Haven't had to use it yet, thank goodness ;))

No problems so far as I can see. I'm contemplating sticking Sergbuto's camera mod back in at the moment.

mr chris 12-31-08 02:31 PM

GWX 3 St Naz and Schluese and other units
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
GWX - No Medals on Crew
GWX - 16km Atmosphere
Authentic_Officer_Faces
Empress Of Britain
Med_Merchant_11v1.0
NKMSS_WarMelody_MOD
NKPMCS_Express
QueenElizabethArmed
QueenMaryFixed
LifeBoats&Debris_v3B
Rowers_for_LifeBoats&Debris_v3B
VIIB Early War Skin
GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub

bigboywooly 12-31-08 02:45 PM

My list

http://i60.photobucket.com/albums/h2...wx3/mymods.jpg

As soon as I find torpedo damage final will be adding that in too

von Kinderei 12-31-08 02:56 PM

Torpedo Damage Final ...

http://hosted.filefront.com/OceanBlue

bigboywooly 12-31-08 02:59 PM

Quote:

Originally Posted by von Kinderei
Torpedo Damage Final ...

http://hosted.filefront.com/OceanBlue

danke von Kinderei

Is in my folders somewhere but eluding me at mo
Will D\L again

mr chris 12-31-08 03:27 PM

Realistic contacts with sub icons?

bigboywooly 12-31-08 03:37 PM

Ummm yes was one of Mikhayls lil mods

Quote:

"Realistic" contacts for SH3 - November 16 2008


This mod removes all the contact icons on the navmap (warships, merchants, convoys, task forces, aircrafts, submarines). For distant contact reports all you will have is the radio message with the Grid + speed + heading. For nearby contact reports it will be somewhat similar to real life RDF contacts: the time compression drop will indicate a "radio contact" but you will have no way to know where it comes from and where the ship is heading.

The aim is to simulate the "fuzzyness" of real life contact reports which couldn't be as accurate as in SH3 due to the means of navigations used by then. Most likely it will make you miss merchants and convoys interceptions. This will compensate for the high number of contact reports in SH3 and maybe result in more "historical" patrol results.


Install:

You have the choice between "Realistic contacts" which will remove the player sub icon,
and "Realistic contacts with Sub icons" which keeps the player sub icon and will show any submarine contact on the map.

Select your favourite option, unzip it into your SH3/MODS/ folder and enable it using JSGME.

Use and redistribute as you like.

Mikhayl @ subsim.com forums
Will upload if you cant find the release thread mate

prowler3 12-31-08 03:42 PM

http://users.frii.com/viciii3/JSGME-3.jpg


If anyone sees any issues with the order, please let me know.

Madox58 01-01-09 01:25 AM

The no medals may cause issues with the Crew with the New 16k mod.
:hmm:
Not sure if that was updated for the New 16k Mod.
Master OLC could answer that issue better.
:up:

LifeBoats mod is cool but you should get the Rowers also.
Adds just a bit more to that mod.

Task Force 01-01-09 01:29 AM

16k atmosphere
axis med aircraft skins
Enhanced Damage effects
Integrated orders
Late war sensors snorkel antennas
merged campaign
no medals on crew
Open hatch
BIIC41 player sub

Im gonna add more after this patrol.:yep:

Weiss Pinguin 01-01-09 02:39 AM

Quote:

Originally Posted by bigboywooly
Ummm yes was one of Mikhayls lil mods

Quote:

"Realistic" contacts for SH3 - November 16 2008


This mod removes all the contact icons on the navmap (warships, merchants, convoys, task forces, aircrafts, submarines). For distant contact reports all you will have is the radio message with the Grid + speed + heading. For nearby contact reports it will be somewhat similar to real life RDF contacts: the time compression drop will indicate a "radio contact" but you will have no way to know where it comes from and where the ship is heading.

The aim is to simulate the "fuzzyness" of real life contact reports which couldn't be as accurate as in SH3 due to the means of navigations used by then. Most likely it will make you miss merchants and convoys interceptions. This will compensate for the high number of contact reports in SH3 and maybe result in more "historical" patrol results.


Install:

You have the choice between "Realistic contacts" which will remove the player sub icon,
and "Realistic contacts with Sub icons" which keeps the player sub icon and will show any submarine contact on the map.

Select your favourite option, unzip it into your SH3/MODS/ folder and enable it using JSGME.

Use and redistribute as you like.

Mikhayl @ subsim.com forums
Will upload if you cant find the release thread mate

Sounds interesting, do you have a link to it? Search seems to hate me at the moment.


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