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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2005
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This is one highly addictive game! Who turned me on to this game here anyway? Crud! It consumed many hours this weekend.
-S PS. Finially have a defence against the Dread Lord Frigate. I used to lose a cruiser battling those guys. Finially this Corvette has the armor to stand up to them and win. This ship is a one trick expensive pony though - built specifically to take on one type of ship and survive that ship. No defence against anything else except Dread Lord ships, and it also has a weapon type that the Dread lord ships are vulnerable to. ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
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Dammit!
![]() ![]() but... vulnerable to exponential growth exploits... apart from that this is such a cool game, I can spend hours just designing and assembling spaceships ![]() |
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#3 |
Rear Admiral
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Yep - addicting allright!
Dread Lord Dreadnoughts! I finially have a solution to them instead of having them blow up my very expensive starbases, and destroy all my ships! The last ship was designed to live through a fight and survive (though damaged) with a single Dread Lord Frigate. This ship is a monster, but regardless it is a suicide ship! The Dread Lord Dreadnoughts are unstoppable, so this ship is designed to die, but it will launch a full volly from it's anti-matter torpedo batteries, all 20 of them, before it is destroyed! This will severely damage the Dreadnought forcing it into an instantaneous retreat. I just used my first one, and it worked remarkably well. Prior to The Battleship's destruction, the Dreadnaught was so severely damaged, I am estimating that Dreadnought will be gone for at least 2 years game time (I'm guessing over 100 weeks + another 10+ for transit time)! Expensive, but the amount of material saved from rampaging aliens was probably 3 fold or more! -S ![]() |
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#4 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
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Change your shortcut to this....
drive letter:\Program Files\Stardock\TotalGaming\GalCiv2\galciv2.exe" cheat Then once in game press CTRL+B (as many times as you want) and get loads of Battleships ![]() Cheats apart, this is an addictive game ![]()
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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#5 |
Stowaway
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I used to play it, I love the unit customization and combat, but I fell out of it at some point and have been unable to get back into it.
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#6 |
Loader
![]() Join Date: Aug 2005
Posts: 87
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Never heard of this game - looks interesting. I love space sims etc - used to hump Elite Frontier to death on my trusty Amiga
![]() The bigger the game the better IMO. although most of the biggest games are monthly subscription stuff, which is poo. Would be ok if the subscription was a reasonable price, like £5 or less a month, any more than that and it like paying for a new pre-owned game a month, and unless you hump the game to death without rest, then you are basically paying for the game to sit there and fester. I tried the EVE trial, but would prefer a game that is more of a simulator, where you can actually go exploring a massive massive universe, with the possibility of never seeing anyone else. Transmitting messages, which take days to arrive anywhere at the speed of light. Terraforming planets, mining, building space-stations. Discovering new species of animals, races, some very advance, some nasty... but this will be too big a game for our current technology to handle I expect. The universe will have to be modelled as big as possible, so that even spending years on it you never find anything. Probably a bit extreme for some people, but that sort of thing really floats my boat ![]() The ships will have to be proper Sim category ships, like Space Shuttle Missions 2007, and where you have re-direct power from one system to another to counter a micro-meteor hit. You need loads of crew to keep the ship running, and you can take over any position you want, like in MicroProse B17. The ship system will be completely programmable, so you can completely re-design how everything functions, and you can trade system-apps with each-other. like someone designs a very efficient data-compression tool to speed up data transfer, or a systems that monitor the whole of the ship to detect component failures etc. Jees, I think I was born waaaay to early ![]() ![]() Well, in the mean time I will check out this GC2 game ![]()
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a l i e n m o o n s d i g i t a l s t u d i o s "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in the rain. Time to die" |
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#7 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Its worth it. Rarely does one come across such an addictive game.
-S |
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#8 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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@TraitorDemon - It's a strategy game, not a space sim
I...need...to...get...it...
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#9 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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![]() Quote:
I am probably the only Empire that can go up against the Dread Lords and possibly win too with minimal loses. I sent the Dread Lords from the #1 militarily in the Universe to #5 using my two specialized ships above! That Medium sized ship by the way is incredibly expensive at about 22,500 bc, so I can only afford 1, but it does the job. It is severely damaged in my current save game, but it is still alive! -S Last edited by SUBMAN1; 08-05-08 at 12:59 PM. |
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#10 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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GalCiv2 is one of the two or three recent titles that still deserve the name strategy game. In restrospect, it was by far the best game I played in all of 2006. Some months ago I have ordered the Twilight of The Arnor expansion, but had no time yet to get back into it. Well, as the industry turns out nothing but crap anyway, there is still a lifetime.
Highly recommended!!
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#11 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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For the other GalVic players. My favourite shipdesigns, admittedly exploits, were:
1) the Comet, using the maximum number of warp drives and 1 weapon system. This resulted in a speed of 16-24, while the AI was still at 5-6. Completely impossible for the AI to stop, when used to disrupt their trade routes and destroy basic space stations. 2) The Horus, using a transporter hull with the maximum number of sensors, resulting in insane sensor range. You see that I always invested in propulsion technology and speed as well as miniaturization. However I heard these exploits were fixed in the current versions, and speed was toned down. So I might have to develop a better strategy next time.
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#12 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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I've got tuny fighters using advanced technology that can take on Frigates in a one to one fight, no matter what weapons the Frigates are using!
-S |
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#13 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Well, the only proper strategy games I'm playing right now are Hearts of Iron 2 and Victoria, GC2 could be a nice addition to the collection, will get it as soon as I can
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Current Eastern Front status: Probable Victory |
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#14 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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![]() Quote:
http://www.amazon.com/Galactic-Civil.../dp/B000BPBAPI -S |
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#15 | |
Lucky Jack
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