SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-15-08, 06:58 PM   #1
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
Default Thermal Layers?

Are Thermal Layers modeled in SH3? I know they are on SH4.
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 12-15-08, 07:22 PM   #2
meduza
Ace of the Deep
 
Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
Default

No, they are not.
SH3 commander reduces the efficiency of the sonar below certain depth, thus creating the effect of thermal layer.
__________________

meduza is offline   Reply With Quote
Old 12-15-08, 08:17 PM   #3
YukonJack_AK
Soundman
 
Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
Default

I actually asked this very question a few weeks ago... apparently, Uboats had no way of knowing where they were (they didn't have an onboard bathyhermograph unlike US boats) and didn't fully realize the benifits of 'hiding under the layer'. JIMBUNA set me this in response to my question...

Go to http://www.silenthunteriii.com/uk/videos.php and click on and download "Herr Oesten - Thermal Layers."

With the Germans being so technically advanced... I couldn't believe it. But to answer your question - yes SH3 does model thermal layers to a certain extent (SH3Comdr actually randomizes their depth every time you load) but you have know way of telling how deep they are until all of a sudden the escorts are having a hard time holding contact.

EDIT: I generally find it down around 80-130m...
__________________


GWX3.0 - SH3Commander - Thomsen's Sounds Pack - Manos Env Pro - Hitman's Optics - RB's UBoat Flags - Waterstream & Exhaust CombiMOD - Torpedo Damage Final - DiD
AMD Phenom II x6, 16GB DDR3, 2x NVidia GTX460 1GB, WIN7 64bit

Last edited by YukonJack_AK; 12-15-08 at 08:19 PM.
YukonJack_AK is offline   Reply With Quote
Old 12-15-08, 09:55 PM   #4
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
Default

Ok, Thanks! I usually don't go past 50 meters, But probably would if hunted. Deepest I have Gone is 130 meters.
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 12-16-08, 12:47 AM   #5
peterloo
Commander
 
Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by U-46 Commander
Ok, Thanks! I usually don't go past 50 meters, But probably would if hunted. Deepest I have Gone is 130 meters.
Trust your boat and its potential. A typical Type VII boat can be brought down to ~200m without problem. And some (real) captains even brought their boats down to 280m, close to the crush depth, but still able to surface later. Only by diving deep and running silent can you evade the endless volleys of depth charges in the late war.

Unlike the Amercian boats which cannot dive very deep, a U-boat can get lower in the sea. And I'm afraid that you can never reach the thermocline at 50m nor at 100m. 200m is a minimum.

Talking about the deepest depth ever reached by me... I guess that should be around 260m or beyond that.
__________________
Romeo is here, but where is Juliet?



The 中国水兵 (Chinese Sailor) in subsim
peterloo is offline   Reply With Quote
Old 12-16-08, 08:19 AM   #6
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Do you get some kind of waring before the big-crush occurs? Or does it happen 'out of nowhere'? I know the crew gives a warning as it crosses design depth. But between 150m (design depth Type7b) and something like 260 meters is a big column of water.
Pisces is offline   Reply With Quote
Old 12-16-08, 08:31 AM   #7
GOZO
Commander
 
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
Default

Quote:
Originally Posted by Pisces
Do you get some kind of waring before the big-crush occurs? Or does it happen 'out of nowhere'? I know the crew gives a warning as it crosses design depth. But between 150m (design depth Type7b) and something like 260 meters is a big column of water.
If you dont dive too fast you get a hunch when you hear light bulbs go and light starts to flicker..

=> get up 10-20 meters FAST!


This is U-2502 (XXI). Note I use "Randomize crush depth" in SHIII Cmndr3.1


Cheers

/OB
__________________


SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....

Last edited by GOZO; 12-16-08 at 08:32 AM.
GOZO is offline   Reply With Quote
Old 12-16-08, 10:20 AM   #8
peterloo
Commander
 
Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Pisces
Do you get some kind of waring before the big-crush occurs? Or does it happen 'out of nowhere'? I know the crew gives a warning as it crosses design depth. But between 150m (design depth Type7b) and something like 260 meters is a big column of water.
They will give warning "We are close to critical depth" but you can override it, as a captain. I've tried once, that the boat went to 260m, the crew gave warning, I override it and dive it to 280m, and the boat imploded. That shows there is at least 5 or 10m between the "warning giving depth" and the actual crush depth. You won't get crushed without not getting warned.

And everytime this happens, your time compression returns to 1x, you hear metal collapsing sound.

Of course, if you play mods, or randomizes the crush depth, there will not be a golden number which you can abide to. But for a golden rule, by my little experience

Type II / XXIII --- 160m +
Type VII --- 240m +
Type VII --- 240m +
Type XXI --- 260m +
You may obtain extra info here http://www.uboat.net/types/index.html

*They give max depth --- depth that a U-boat captain should never exceed under any conditions. But obviously captains violate this order when it comes between their death and survival

#If your boat is damaged, its crush depth decreases.
__________________
Romeo is here, but where is Juliet?



The 中国水兵 (Chinese Sailor) in subsim
peterloo is offline   Reply With Quote
Old 12-16-08, 02:59 PM   #9
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
Default

Cool! I'm gonna have to try this! By the way, What does the seabed repair mod modify?
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 12-16-08, 03:18 PM   #10
kenijaru
Weps
 
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by U-46 Commander
Cool! I'm gonna have to try this! By the way, What does the seabed repair mod modify?
i think.... you can touch the bottom to make repairs and avoid taking damage because of it.
__________________
Quote:
Originally Posted by Thomen
They 'guesstimated' more often than not..
kenijaru is offline   Reply With Quote
Old 12-16-08, 04:21 PM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by kenijaru
Quote:
Originally Posted by U-46 Commander
Cool! I'm gonna have to try this! By the way, What does the seabed repair mod modify?
i think.... you can touch the bottom to make repairs and avoid taking damage because of it.
Only if approched from a flat trajectory and not a steep angle.....a great addition though.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-16-08, 06:27 PM   #12
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by GOZO
Quote:
Originally Posted by Pisces
Do you get some kind of waring before the big-crush occurs? Or does it happen 'out of nowhere'? I know the crew gives a warning as it crosses design depth. But between 150m (design depth Type7b) and something like 260 meters is a big column of water.
If you dont dive too fast you get a hunch when you hear light bulbs go and light starts to flicker..

=> get up 10-20 meters FAST!


This is U-2502 (XXI). Note I use "Randomize crush depth" in SHIII Cmndr3.1


Cheers

/OB
Great, as long as I have time to react and rise again I am happy. In Das Boot they decided to level off when too many rivets popped out. If it's popping lightbulbs in Sh3 it's good enough too.
Pisces is offline   Reply With Quote
Old 12-17-08, 07:38 AM   #13
Cezbor
中国水兵
 
Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
Default

It's very funy effect, on 320 m (XXI type) depth your hydrofon "hears" nothing, no contact on tactical map (F6).... and you can go full speed. I love those "thermal layers"
On 325 m type XXI (Randomize crush depth in SHIII Cmdr) pressure slowly starts to kill you .
__________________
"U-106"
No one will be forgotten...
Cezbor is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.