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#1 |
Lieutenant
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Are Thermal Layers modeled in SH3? I know they are on SH4.
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
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No, they are not.
SH3 commander reduces the efficiency of the sonar below certain depth, thus creating the effect of thermal layer.
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#3 |
Soundman
![]() Join Date: Nov 2008
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I actually asked this very question a few weeks ago... apparently, Uboats had no way of knowing where they were (they didn't have an onboard bathyhermograph unlike US boats) and didn't fully realize the benifits of 'hiding under the layer'. JIMBUNA set me this in response to my question...
Go to http://www.silenthunteriii.com/uk/videos.php and click on and download "Herr Oesten - Thermal Layers." With the Germans being so technically advanced... I couldn't believe it. But to answer your question - yes SH3 does model thermal layers to a certain extent (SH3Comdr actually randomizes their depth every time you load) but you have know way of telling how deep they are until all of a sudden the escorts are having a hard time holding contact. ![]() EDIT: I generally find it down around 80-130m...
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Last edited by YukonJack_AK; 12-15-08 at 08:19 PM. |
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#4 |
Lieutenant
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Ok, Thanks! I usually don't go past 50 meters, But probably would if hunted. Deepest I have Gone is 130 meters.
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#5 | |
Commander
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Unlike the Amercian boats which cannot dive very deep, a U-boat can get lower in the sea. And I'm afraid that you can never reach the thermocline at 50m nor at 100m. 200m is a minimum. Talking about the deepest depth ever reached by me... I guess that should be around 260m or beyond that.
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Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
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#6 |
Silent Hunter
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Do you get some kind of waring before the big-crush occurs? Or does it happen 'out of nowhere'? I know the crew gives a warning as it crosses design depth. But between 150m (design depth Type7b) and something like 260 meters is a big column of water.
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#7 | |
Commander
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![]() => get up 10-20 meters FAST! ![]() This is U-2502 (XXI). Note I use "Randomize crush depth" in SHIII Cmndr3.1 ![]() ![]() Cheers /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 12-16-08 at 08:32 AM. |
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#8 | |
Commander
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And everytime this happens, your time compression returns to 1x, you hear metal collapsing sound. Of course, if you play mods, or randomizes the crush depth, there will not be a golden number which you can abide to. But for a golden rule, by my little experience Type II / XXIII --- 160m + Type VII --- 240m + Type VII --- 240m + Type XXI --- 260m + You may obtain extra info here http://www.uboat.net/types/index.html *They give max depth --- depth that a U-boat captain should never exceed under any conditions. But obviously captains violate this order when it comes between their death and survival #If your boat is damaged, its crush depth decreases.
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#9 |
Lieutenant
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Cool! I'm gonna have to try this! By the way, What does the seabed repair mod modify?
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#10 | ||
Weps
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#11 | ||
Chief of the Boat
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#12 | ||
Silent Hunter
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#13 |
中国水兵
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It's very funy effect, on 320 m (XXI type) depth your hydrofon "hears" nothing, no contact on tactical map (F6).... and you can go full speed. I love those "thermal layers"
![]() On 325 m type XXI (Randomize crush depth in SHIII Cmdr) pressure slowly starts to kill you ![]()
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