![]() |
Thermal Layers?
Are Thermal Layers modeled in SH3? I know they are on SH4.
|
No, they are not.
SH3 commander reduces the efficiency of the sonar below certain depth, thus creating the effect of thermal layer. |
I actually asked this very question a few weeks ago... apparently, Uboats had no way of knowing where they were (they didn't have an onboard bathyhermograph unlike US boats) and didn't fully realize the benifits of 'hiding under the layer'. JIMBUNA set me this in response to my question...
Go to http://www.silenthunteriii.com/uk/videos.php and click on and download "Herr Oesten - Thermal Layers." With the Germans being so technically advanced... I couldn't believe it. But to answer your question - yes SH3 does model thermal layers to a certain extent (SH3Comdr actually randomizes their depth every time you load) but you have know way of telling how deep they are until all of a sudden the escorts are having a hard time holding contact. ;) EDIT: I generally find it down around 80-130m... |
Ok, Thanks! I usually don't go past 50 meters, But probably would if hunted. Deepest I have Gone is 130 meters.
|
Quote:
Unlike the Amercian boats which cannot dive very deep, a U-boat can get lower in the sea. And I'm afraid that you can never reach the thermocline at 50m nor at 100m. 200m is a minimum. Talking about the deepest depth ever reached by me... I guess that should be around 260m or beyond that. |
Do you get some kind of waring before the big-crush occurs? Or does it happen 'out of nowhere'? I know the crew gives a warning as it crosses design depth. But between 150m (design depth Type7b) and something like 260 meters is a big column of water.
|
Quote:
=> get up 10-20 meters FAST!:o This is U-2502 (XXI). Note I use "Randomize crush depth" in SHIII Cmndr3.1;) http://i48.photobucket.com/albums/f2...4/Maxdepth.jpg Cheers /OB |
Quote:
And everytime this happens, your time compression returns to 1x, you hear metal collapsing sound. Of course, if you play mods, or randomizes the crush depth, there will not be a golden number which you can abide to. But for a golden rule, by my little experience Type II / XXIII --- 160m + Type VII --- 240m + Type VII --- 240m + Type XXI --- 260m + You may obtain extra info here http://www.uboat.net/types/index.html *They give max depth --- depth that a U-boat captain should never exceed under any conditions. But obviously captains violate this order when it comes between their death and survival #If your boat is damaged, its crush depth decreases. |
Cool! I'm gonna have to try this! By the way, What does the seabed repair mod modify?
|
Quote:
|
Quote:
|
Quote:
|
It's very funy effect, on 320 m (XXI type) depth your hydrofon "hears" nothing, no contact on tactical map (F6).... and you can go full speed. I love those "thermal layers":lol:
On 325 m type XXI (Randomize crush depth in SHIII Cmdr) pressure slowly starts to kill you:down: . |
All times are GMT -5. The time now is 02:26 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.