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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() ![]() ![]() I got it to replace the stock type 95 model for now, need to get it to replace the Kaiten torpedo that I have in my mod but don't know where it gets its 3d model from ![]() second picture is at a depth of 5 feet, textures still that of type 95 keltos Last edited by keltos01; 11-13-08 at 12:47 PM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() Last edited by keltos01; 11-13-08 at 12:54 PM. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Downloads: 114
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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depth 3.5 feet :
from the surface : ![]() ![]() submerged view : ![]() As the game does only allow for six bow tubes so far and the kaiten were normally launched from a submerged submarine I guess we'll have to contend ourselves with the firing from the subs' tubes, although the model is that of a Kaiten now and not of a torpedo ! I wonder if DD will shoot at the periscope :hmm: keltos Kaiten patch version 1.0 for IJN torpedo mod or IJN Jyunsen B ... version 3.0 mod : http://files.filefront.com/Kaiten+pa.../fileinfo.html Last edited by keltos01; 11-13-08 at 06:09 PM. |
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#7 |
Seaman
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Good God, man! That is awesome!
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#8 |
Loader
![]() Join Date: Jul 2008
Location: Anchoring at Vltava River, Czech Republic
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Excellent... simply excellent... Can I ask about the ( possible ) homing system? In RL there was one, or no
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#9 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 11-13-08 at 05:36 PM. |
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
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Correct.
I modelled it on the german T V accoustic torpedo, so the problem is the Kaiten doesn't see the ennemy, it hears it... I wonder if we could set the sensor for it as "eyeball" and place it on top of the periscope... Kaitens had a short periscope but it was no good in low light conditions, especially at night. The scope could be lowered, in game it can't. The explosive power was computed from RL : 3400 pounds of type 97 explosive, about 1.2 times that of TNT. Keltos |
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#11 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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have to check but the depth should be in the mod I posted on FF in the torpedo.sim, I changed it to 3.5 feet, and yes it's fast, maybe too much so and too great a range from whatt I read in I-boat captain.
Feel free to try ! btw loved that carrier mission of yours, kaiten sunk the fleet carrier ! keltos |
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#13 |
Loader
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Thanks for explanation, I just wanted to know how to simulate the driver inside...
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#14 |
Silent Hunter
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Location: Milan Italy
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if you look in the .sim there are only so many torpedo types hardwired, and we can't create new sensors...
we'd need an AI ship node for the Kaiten... keltos |
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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edited it with S3D, got a hint about the camera icon from Mikhayl, the 3d model of a new 3d node doesn't appear untill you've clicked on the camera icon...
Respective sizes Kaiten vs normal torpedoes : ![]() ![]() I exported the 3d model of the propellers, scaled them up a bit, added a 3d model to the propeller 01 and 02 nodes, re-imported them, moved them with the beautiful tool that S3D is ![]() Did you know that the first designed kaitens had as prerequisite an ejection seat for the driver ??? could anyone mod that ? :rotfl: Keltos |
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