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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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in light of the AOB help thread.... and the many that came before it, i have made this video.
Please critique it and leave comments on YouTube (also my first youtube upload) ![]()
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
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Good video.
![]() ![]() There's another easy AOB finding method, if you know the target's course. Set your course perpendicular to the course of target. Set your periscope or UZO to the bearing 0. Set the AOB to 90 and make sure you have the TDC turned on before you move the perisciope. As long as you maintain the course, and have the TDC on, you will have correct AOB for any ship moving on the same course. Good for convoys. ![]()
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#3 |
Subsim Aviator
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thanks, i particularly like the ending
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#4 |
GWX Project Director
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Nice work GR!!!
![]() Have you got a downloadable version? Would be nice to have. I keep a folder for collecting targetting method material. (I imagine others do as well.) Last edited by Kpt. Lehmann; 11-12-08 at 12:40 PM. |
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#5 |
Eternal Patrol
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Very Well done both in content & production.
Would like your permission to mirror in SHA..
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RIP Laufen zum Ziel |
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#6 |
Subsim Aviator
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GoldenRivet Profile, GoldenRivet Details - FileFront.com
I think it is there. plus a paper plotting tutorial I had LONG forgotten about ![]() so if anyone is also interested in doing plots on paper, there is a decent starter method.
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#7 | |
Subsim Aviator
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![]() i have it on filefront now... see above post (whichever method is best for your needs)
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#8 | |
GWX Project Director
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#9 | |
Ace of the Deep
![]() Join Date: Dec 2007
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![]() Quote:
![]() Great job!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#10 | |
Silent Hunter
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![]() Last edited by Pisces; 11-12-08 at 05:56 PM. |
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#11 |
Grey Wolf
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Btw how did the real guys do it? They couln't have marked an x, wait a minute, then mark another x, like we do in the game. Just a general idea would be fine.
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#12 |
Subsim Aviator
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one process that could be used
1. Observe target through scope 2. note bearing and range 3. plot the bearing and range to target on a piece of paper 4. after a few minutes make a second observation of bearing and range 5. plot the second observation on paper 6. then calculate target speed based on distance covered and time it took 7. AOB could be roughly estimated 8. shoot something like that i was feeling a bit "loopy" so the pink panther music felt appropriately goofy ![]() i was going to put in something all dark and haunting for music but i decided to throw you a curve
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#13 |
Grey Wolf
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Interesting :hmm:
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#14 |
Planesman
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GR
Nice. ![]() Music was unusual... but it works!!! ![]() cheers UT |
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#15 |
Ocean Warrior
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The real guys just looked at the target and estimated AOB - and i think it's just not that hard to do in the game after a bit of practice
however with the earlier monocular periscope German kaleuns also used the aspect ratio in conjunction with the split-prism stadimeter to calculate AOB, a method simulated in the U-jagd tools mod plotting was not so easy without a good aob estimate because getting accurate range estimates at long ranges was not so easy - you didn't know the exact mast-height of the target so plots may have taken a long time, and you didn't have automatic map contact updates either. But knowing aob can help with the long-range plot a lot, and again the aob is best guestimated by looking at it
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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