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Old 11-12-08, 11:42 AM   #1
GoldenRivet
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Default AOB Made Easy... video by me!

in light of the AOB help thread.... and the many that came before it, i have made this video.

Please critique it and leave comments on YouTube (also my first youtube upload)



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Old 11-12-08, 12:22 PM   #2
meduza
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Good video. Especially the music

There's another easy AOB finding method, if you know the target's course. Set your course perpendicular to the course of target. Set your periscope or UZO to the bearing 0. Set the AOB to 90 and make sure you have the TDC turned on before you move the perisciope. As long as you maintain the course, and have the TDC on, you will have correct AOB for any ship moving on the same course. Good for convoys.
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Old 11-12-08, 12:28 PM   #3
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thanks, i particularly like the ending
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Old 11-12-08, 12:40 PM   #4
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Nice work GR!!!

Have you got a downloadable version? Would be nice to have.

I keep a folder for collecting targetting method material.

(I imagine others do as well.)
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Old 11-12-08, 01:40 PM   #5
Laufen zum Ziel
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Very Well done both in content & production.

Would like your permission to mirror in SHA..
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Old 11-12-08, 01:57 PM   #6
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GoldenRivet Profile, GoldenRivet Details - FileFront.com

I think it is there.

plus a paper plotting tutorial I had LONG forgotten about

so if anyone is also interested in doing plots on paper, there is a decent starter method.
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Old 11-12-08, 01:58 PM   #7
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Quote:
Originally Posted by Laufen zum Ziel
Very Well done both in content & production.

Would like your permission to mirror in SHA..
sure, go right ahead. whats mine is yours

i have it on filefront now... see above post (whichever method is best for your needs)
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Old 11-12-08, 02:19 PM   #8
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Quote:
Originally Posted by GoldenRivet
GoldenRivet Profile, GoldenRivet Details - FileFront.com

I think it is there.

plus a paper plotting tutorial I had LONG forgotten about

so if anyone is also interested in doing plots on paper, there is a decent starter method.
Thanks GR!
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Old 11-12-08, 04:30 PM   #9
Red Heat
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Quote:
Originally Posted by GoldenRivet
in light of the AOB help thread.... and the many that came before it, i have made this video.

Please critique it and leave comments on YouTube (also my first youtube upload)



I personaly thinks its very easy and intuitive to understand...the steps have the information you need...just one thing i dont apreciated much the music...but the must important of all is THERE!

Great job!
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Old 11-12-08, 05:56 PM   #10
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Quote:
Originally Posted by GoldenRivet
Please critique it and leave comments on YouTube (also my first youtube upload)
I got sidetracked by the Pink Panther music. And now I got to watch it again. ... Oops, this is not on youtube as you requested.

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Old 11-12-08, 07:04 PM   #11
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Btw how did the real guys do it? They couln't have marked an x, wait a minute, then mark another x, like we do in the game. Just a general idea would be fine.
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Old 11-12-08, 07:09 PM   #12
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one process that could be used

1. Observe target through scope
2. note bearing and range
3. plot the bearing and range to target on a piece of paper
4. after a few minutes make a second observation of bearing and range
5. plot the second observation on paper
6. then calculate target speed based on distance covered and time it took
7. AOB could be roughly estimated
8. shoot

something like that

i was feeling a bit "loopy" so the pink panther music felt appropriately goofy

i was going to put in something all dark and haunting for music but i decided to throw you a curve
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Old 11-12-08, 07:26 PM   #13
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Interesting :hmm:
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Old 11-13-08, 02:06 AM   #14
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GR

Nice.

Music was unusual... but it works!!!

cheers
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Old 11-13-08, 02:41 AM   #15
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The real guys just looked at the target and estimated AOB - and i think it's just not that hard to do in the game after a bit of practice

however with the earlier monocular periscope German kaleuns also used the aspect ratio in conjunction with the split-prism stadimeter to calculate AOB, a method simulated in the U-jagd tools mod

plotting was not so easy without a good aob estimate because getting accurate range estimates at long ranges was not so easy - you didn't know the exact mast-height of the target so plots may have taken a long time, and you didn't have automatic map contact updates either. But knowing aob can help with the long-range plot a lot, and again the aob is best guestimated by looking at it
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