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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2013
Posts: 7
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if i install lwami will i still be able to run original scenarios?
thx |
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#2 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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Yes you will, but they might be somewhat more difficult because of increased sensor ranges. you might find yourself getting instantly detected in some of them - but they'll still run.
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#3 |
Gefallen Engel U-666
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PIPE!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
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![]() As in_vino_vomitus said; and you can find more info in this thread ![]() |
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#5 |
Chief of the Boat
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You probably experience a few changes in game play as explained above but other than that the answer is yes.
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Some missions require adjustment in the Mission Editor to prevent automatic counterdetection when the mission begins. Any mission as an American sub must have the initial speed changed from 5 knots to 3 knots to remain silent.
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#7 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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Nice one - Thanks!
__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#8 |
Sailor man
![]() Join Date: Aug 2009
Location: Victoria BC Canada
Posts: 44
Downloads: 145
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If you want to enable mods and then not enable them use the JSGME mod enabler. It works for everything except the RA mod. Use a clean and seperate installation for that.
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