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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Designed for LWAMI?
Hi guys, I have made more than a search into this forum, but I am not sure that I've found the most juicy missions/campaigns specifically designed for LWAMI mod.
Actually, all I have found is the "DangerousWatersLargePackv2" zip file in the download section (it contains many scenarios, and a signle campaign that is designed for LWAMI) and a 2005 thread about "Miika's future fleet scenario", a highly dynamic campaign designed for LWAMI. Please, can somebody tell me if this campaign is still available somewhere? I'm also very interested about single player scenarios with playable sub platforms designed for LWAMI ![]() Thank you very much! ![]() |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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The most complete repository for DW and SC scenarios and campaigns to my knowledge is still subguru.com. It has a lot of missions, but not all intended for LWAMI. And it isn't allways shown for which mod or game version it was made. So there might be issues here and there. Most likely immediate detection at the start of the scenario. Just try starting the mission again and hope the Random Number God (as someone else here described it) favours you.
http://www.subguru.com |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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In my experience, all of the "instant detection" issues are a combination of both the random number god's spawning of units and the real culprit, which is the adjustments to the SSP of all units that make the 688i and the Seawolf easier to detect on Russian broadband sonar. In most scenarios, American units are defaulted to 5 knots, which is Ahead 1/3. However, this is too fast, especially for the 688i. I modified all of my missions in DW to start the units at 3 Knots and the problem disappeared.
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#5 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Thank you guys!
![]() Fantastic repository indeed! I'd like to show my gratidute and support to such a community and I wonder which is the best way to do so? Donate here at subsim or somewhere else (I do not know if I can donate to subguru). Any advice? Quote:
Thank you again sirs ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#7 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
![]() Reading a random .mu file I found these two lines in an entity: Code:
... DRIVEABLE 1 PLAYERCHOICE 1 ... |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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![]() Quote:
Code:
ENTITY 402 SUBENTITY HULLID 3 ALLIANCE 0 POS 392101.500000 545889.562500 -55 POINTS 750 COURSE 186 SPEED 6 PROB 100 DRIVEABLE 1 PLAYERTASKING BEGINTEXT Intercept and sink a transiting cargo ship.<R> <R> |
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#9 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
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