SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-24-08, 06:32 PM   #1
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default Can someone help me fix a broken reflection?

The main reflection on the Large Merchant (NKGN, GWX 2.1) is broken, it doesn't fade as the camera moves away. Anyone know how to fix it?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 09-24-08, 10:30 PM   #2
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Try setting the Reflection value to 0 for the main unit.
It should not be on as the B and F sections have reflections.
So your getting double reflections.
  Reply With Quote
Old 09-24-08, 10:42 PM   #3
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

I could try, but then again, you wouldn't listen, and I would stress myself, and besides we have such different tastes, and blablablabla...
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-25-08, 02:01 AM   #4
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by privateer
Try setting the Reflection value to 0 for the main unit.
It should not be on as the B and F sections have reflections.
So your getting double reflections.
Yeah I tried that already... no joy (it looks exactly the same). More ideas?

Edit:
I found it, finally.
MaxVisDim is set to 0.2, should be 2.0.
I combine that with your tweak above, and it's sorted now.
Cheers,
OLC
__________________
Freedom of speech - priceless. For everything else there's Mastercard.

Last edited by onelifecrisis; 09-25-08 at 03:21 AM.
onelifecrisis is offline   Reply With Quote
Old 09-25-08, 10:00 AM   #5
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

I have another reflection problem now...
I'm playing with particle reflections. I can add reflections to bitmap particles no problem, but when I try to reflect object particles I get nothing. Is this an SH3 engine limitation?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 09-25-08, 06:00 PM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The objects called are usually in the materials.dat
You must add the reflections stuff there.
Look at $Object01 in the materials.dat and you'll see it has a reflection.
As do some others in there.
  Reply With Quote
Old 09-25-08, 06:16 PM   #7
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by privateer
The objects called are usually in the materials.dat
You must add the reflections stuff there.
Look at $Object01 in the materials.dat and you'll see it has a reflection.
As do some others in there.
Well I have one particle generator which is creating both bitmap and object particles. Both particles are pointing at materials (TGA's) in materials.dat, but the particle generator itself is in particles.dat. When I add a reflection controller to the generator node, the bitmap particles get reflected but the object particles don't.

I tried the same thing with a bunch of other particle generators. Invariably I can get the bitmap particles to reflect but not the object particles. This is why I'm wondering if it's an engine limitation?

Edit:
Ah, yes, I think I see what you're saying.
Mr. Slow here is off to do some testing, thanks!
__________________
Freedom of speech - priceless. For everything else there's Mastercard.

Last edited by onelifecrisis; 09-25-08 at 07:17 PM.
onelifecrisis is offline   Reply With Quote
Old 09-25-08, 07:21 PM   #8
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Actually no, I still don't get it.
Object01 is not a material, it's a particle generator. What's more, it's a bitmap particle generator and I have no problem reflecting those. I'm only having trouble with object particle reflections.
More help please?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 09-25-08, 09:11 PM   #9
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

$Object01 is a 3D object with a particalGenorator ATTACHED to it.
The waterreflection chunk is attached to the 3D object.

Perhaps I don't totally understand your quest.
Could you send me some info as to where to look at
what your looking at by PM?
:hmm:
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.