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Can someone help me fix a broken reflection?
The main reflection on the Large Merchant (NKGN, GWX 2.1) is broken, it doesn't fade as the camera moves away. Anyone know how to fix it?
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Try setting the Reflection value to 0 for the main unit.
It should not be on as the B and F sections have reflections. So your getting double reflections. |
I could try, but then again, you wouldn't listen, and I would stress myself, and besides we have such different tastes, and blablablabla... :lol:
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Edit: I found it, finally. MaxVisDim is set to 0.2, should be 2.0. I combine that with your tweak above, and it's sorted now. :D Cheers, OLC |
I have another reflection problem now...
I'm playing with particle reflections. I can add reflections to bitmap particles no problem, but when I try to reflect object particles I get nothing. Is this an SH3 engine limitation? |
The objects called are usually in the materials.dat
You must add the reflections stuff there. Look at $Object01 in the materials.dat and you'll see it has a reflection. As do some others in there. :yep: |
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I tried the same thing with a bunch of other particle generators. Invariably I can get the bitmap particles to reflect but not the object particles. This is why I'm wondering if it's an engine limitation? Edit: Ah, yes, I think I see what you're saying. Mr. Slow here is off to do some testing, thanks! |
Actually no, I still don't get it.
Object01 is not a material, it's a particle generator. What's more, it's a bitmap particle generator and I have no problem reflecting those. I'm only having trouble with object particle reflections. More help please? |
$Object01 is a 3D object with a particalGenorator ATTACHED to it.
The waterreflection chunk is attached to the 3D object. Perhaps I don't totally understand your quest. Could you send me some info as to where to look at what your looking at by PM? :hmm: |
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