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-   -   Can someone help me fix a broken reflection? (https://www.subsim.com/radioroom/showthread.php?t=142457)

onelifecrisis 09-24-08 06:32 PM

Can someone help me fix a broken reflection?
 
The main reflection on the Large Merchant (NKGN, GWX 2.1) is broken, it doesn't fade as the camera moves away. Anyone know how to fix it?

Madox58 09-24-08 10:30 PM

Try setting the Reflection value to 0 for the main unit.
It should not be on as the B and F sections have reflections.
So your getting double reflections.

Philipp_Thomsen 09-24-08 10:42 PM

I could try, but then again, you wouldn't listen, and I would stress myself, and besides we have such different tastes, and blablablabla... :lol:

onelifecrisis 09-25-08 02:01 AM

Quote:

Originally Posted by privateer
Try setting the Reflection value to 0 for the main unit.
It should not be on as the B and F sections have reflections.
So your getting double reflections.

Yeah I tried that already... no joy (it looks exactly the same). More ideas?

Edit:
I found it, finally.
MaxVisDim is set to 0.2, should be 2.0.
I combine that with your tweak above, and it's sorted now. :D
Cheers,
OLC

onelifecrisis 09-25-08 10:00 AM

I have another reflection problem now...
I'm playing with particle reflections. I can add reflections to bitmap particles no problem, but when I try to reflect object particles I get nothing. Is this an SH3 engine limitation?

Madox58 09-25-08 06:00 PM

The objects called are usually in the materials.dat
You must add the reflections stuff there.
Look at $Object01 in the materials.dat and you'll see it has a reflection.
As do some others in there.
:yep:

onelifecrisis 09-25-08 06:16 PM

Quote:

Originally Posted by privateer
The objects called are usually in the materials.dat
You must add the reflections stuff there.
Look at $Object01 in the materials.dat and you'll see it has a reflection.
As do some others in there.
:yep:

Well I have one particle generator which is creating both bitmap and object particles. Both particles are pointing at materials (TGA's) in materials.dat, but the particle generator itself is in particles.dat. When I add a reflection controller to the generator node, the bitmap particles get reflected but the object particles don't.

I tried the same thing with a bunch of other particle generators. Invariably I can get the bitmap particles to reflect but not the object particles. This is why I'm wondering if it's an engine limitation?

Edit:
Ah, yes, I think I see what you're saying.
Mr. Slow here is off to do some testing, thanks!

onelifecrisis 09-25-08 07:21 PM

Actually no, I still don't get it.
Object01 is not a material, it's a particle generator. What's more, it's a bitmap particle generator and I have no problem reflecting those. I'm only having trouble with object particle reflections.
More help please?

Madox58 09-25-08 09:11 PM

$Object01 is a 3D object with a particalGenorator ATTACHED to it.
The waterreflection chunk is attached to the 3D object.

Perhaps I don't totally understand your quest.
Could you send me some info as to where to look at
what your looking at by PM?
:hmm:


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