SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-25-08, 05:03 PM   #1
StarLion45
Grey Wolf
 
Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
Confused Regarding Mods

There are some things that really confusing me , I must say
What mod do I activate first , and what Mod do I activate last .
I hope to get some answers to my questions . Here is the list that I hope some of you can help me with . That is all of my activated Mods . can some of you tel me what Mod I should activate first i don't want my game to crash Here is the list :

GWX-16 km Atmosphere
GWX-Axis Mediterrenean Aircraft Skins
GWX-Captain America's Officer Icons
GWX 2.1 Minor fix's 26th April
GWX-Merged Campaign
Community Units
BB Warspite
Lifeboats & Debris_v3B
Elite Uboat Uniform- Dirty Brown
CapZapEmblemsPack_Final
Racerboy - Exhaust mod (all subs)
Visible U-Marker

And do I have to have so many Mods activated ??
Please give some answers , thanks
StarLion45 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.