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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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I ask because I just unloaded all 4 fore tubes (with confirmed hits) into the side of it and it didn't go down. I know its sinkable from posts here... but there's no way I could even keep up with 22kts in my VIIB, let alone flank them and get into firing position again...
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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I sank her in much the same scenario with 3 eels, one aimed at 5m impact for the Y and B turrets each(closest to the center of the ship) and one magnetic eel right between the smokestacks...that broke her keel and sank her
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#3 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Well, I did save this attack so I can have another go at it (only other quality military target I've ever gotten was an Illustrious class carrier), but I only have about a 45 sec window because of his speed to get impacts off at a good angle for guaranteed detonation... I'll have to give that a try...
Also, if you've got a high quality target like that, would you even bother with the 2 revenge class BB's behind it? |
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#4 |
Bilge Rat
![]() Join Date: May 2008
Posts: 1
Downloads: 6
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Just an observation, but if you have a serious target you REALLY want to get and cant due to speed etc... why not see if you can put a torp into its props and rudder, aim to disable, then set yourself up so you can get to the sweet spot.
Just a thought |
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#5 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I've only sunk her once, and that was very recently. I fired a salvo of four torps, and scored three hits, but that just immobilised her. A fourth hit (fired after the DDs had given up depth charging me) sank her... just.
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#6 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
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I have done it with one shot between A and B turrets.
Then again, I have put 6 into her and it never budged... |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I sunk her once with one torpedo under the front gun turret and a second time with two torpedoes under the second bow turret and the engine room.
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#8 | |
Lucky Jack
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#9 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 3
Uploads: 0
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try to hit her in the front part (near the ancorage) just 1 or 2 meters swallower than her depth with impact and see what happens....It usually takes 2 eels to make her slow down enough for you to catch up with her once the escorts leave the place....
sunked her twice in the present career.... ![]() playing at 72% realism with NO manual targeting generally i find that auxiliary cruisers, large merchants, liners and generally big ships go down easier once hit near the ancorage..... |
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#10 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |||
Lucky Jack
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#12 |
Eternal Patrol
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Okay, you win. Many years ago I had a conversation about naval wargaming, and I was observing that even battleships shooting at each other don't normally just sink from flooding, at least not flooding from shell fire. My friend observed that that wasn't true: "Hood sank from flooding caused by shellfire. Sure, there was a catastrophic explosion, but still..."
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Lucky Jack
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#14 |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
Uploads: 0
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Ive never had a problem,in fact I sank it twice in two patrols,I thought once it was sunk in a career,it was gone till the next career,but I guess it respawns soon after sinking.But the first took 3 topedos to slow it down and one final shot once I got in front of it and waited for her.
The second went down with 4 comfirmed hits.
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David |
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#15 | |||
Chief of the Boat
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